Review: Prototype 2 - If only this infection lasted a little longer
When the original “Prototype” was released, I found myself with a decision. Buy that or “Red Faction: Guerilla,” another open-world game released around the same time. I bought “Red Faction: Guerilla.” Eventually, I got around to playing “Prototype” and found it to be a great addition to the growing genre of “open-world superhero” games. Similar to Sony’s “Infamous” or “Crackdown,” the “Prototype” series grants players incredible powers of speed, strength, and numerous other inventive powers, eventually becoming one of the most overwhelmingly powerful and destructive characters ever appearing in a video game.
The original “Prototype” focused on Alex Mercer, a former
scientist who gains superhuman abilities after coming into contact with the
Blacklight virus and unwittingly releases the virus onto New York City. Mercer wasn’t your typical
hero and his motives seemed to only concern himself. Over the course of the
game, Mercer would gain new abilities as he battled Blackwatch, a military
outfit that controls the infected zones of NYC to combat the outbreak. The
sequel, while it is complete with updated visuals, new environments, enemies
and powers, offers a very similar experience to the first title, only with a
new protagonist (James Heller) and a new role for Mercer.
But while “Prototype 2,” again developed by Radical, is
similar to its predecessor, fans of that game will find that everything they
loved about it has been updated and with improved controls and a more even
difficulty level throughout, even those unfamiliar with the series will quickly
learn to love the unadulterated power that Heller possesses.
That “Prototype 2” offers a very similar experience to the
first game is both a blessing and a curse. On the positive side, the original
game was incredibly fun to play, had smooth mechanics and slick, satisfyingly
brutal visuals to boot and this sequel improves on literally every single
aspect of the first title. It offers new enemies, new environments, new moves
and powers and even manages to improve the stealth sections of the game with its
new Hunting mode. The only problem is that, even though everything is improved,
it’s basically everything that the first game did except with a fresh coat of paint
and a handful of new toys. And, like the first game, “Prototype 2” is much too short.
I easily beat this game twice in the span of a week and wasn’t even trying to.
Heller's new Tendrils power is as useful as the tendrils are disgusting looking
The story of “Prototype 2” picks up a few years after the
first game. A new viral outbreak has prompted a second martial law takeover of
NYC by Blackwatch, turning the city into a quarantine zone known as NYZ. The
city is once again divided into a yellow, green and red zone, only now each
zone encompasses its own island. Folks living in the yellow zone must try to
cope with their ramshackle lives, living with the constant threat of infected
attack or Blackwatch occupation. The green zone, once again, is heralded by
Blackwatch as an infection-free zone but is arguably just as bad as the yellow
zone, while the infection grows unchecked in the red zone, save for a handful
of Blackwatch bases.
James Heller, an Iraq war veteran, is returning to
the city to be with his wife and daughter only to find that the infection has
claimed their lives as well. Heller, enraged and out for revenge, places the
blame for this second outbreak squarely on Alex Mercer. Heller sets out to
track Mercer down but it isn’t long before Heller is infected with the virus
and turns into a being not unlike Mercer himself. From that point on, Heller
makes it his goal to not only stop Blackwatch from devastating the city but
also to destroy Mercer and get a sense of revenge for his family.
After a quick tutorial early on to familiarize you with the
controls, you’re pretty much given free reign over Heller. As you play and earn
experience points, Heller gains evolutions and mutations. Evolution is the
standard leveling system for Heller and governs broad aspects like health and
movement speed while mutations (upgrades earned by completing Blacknet missions)
increase the power of his offensive and defensive abilities. Even though his
abilities are already superhuman at the game’s outset, Heller will quickly be
sprinting faster than a speeding train, leaping tall buildings in a single
bound and uppercutting helicopters out of the sky (I don’t know if Superman
ever did that last one but he should have).
The Goliath (center) is a huge new enemy that Heller must contend with
As Heller, you’ll divide your times between completing story
missions, Blacknet missions (sidemissions) and finding collectibles (collecting
audio files, eliminating field ops and defeating infected lairs). Blacknet
missions are new to the mix and are a welcome addition to the formula. For
these missions, you’ll need to locate a Blacknet terminal and once you do,
it’ll feed you the name of a GenTek scientist or Blackwatch soldier to track
down, and finding them is accomplished through the use of the new Hunter mode.
With a click of the left stick, Heller sends out a pulse of energy across the
city and when it reaches its target, bounces back creating a sonar effect which
you can use to track down people anywhere on your current island. It’s also
used while trying to stealth consume soldiers or scientists by letting you know
how many people can currently see the person you’re targeting. Hunting is a
great addition to “Prototype 2” and I honestly wished it was used more than just
in Blacknet missions and occasionally in the story. The only odd thing about it
is that when using it to stealth consume, rather than just inform you of how
many people are currently watching your target, the game literally won’t let
you consume someone who is being watched - and only if it’s a soldier watching
your target since I guess scientists are too busy doing science to care that everyone
around them is being absorbed into another human.
Blacknet missions are marked on your map and you can discover
more Blacknet operations by consuming specially marked targets around the city.
Completing all these sidemissions and tracking down every collectible is no
sweat since the game also gives you the approximate location of each
collectible, ensuring that you can completely power up Heller in no time.
However, some might not appreciate how easy it is to find these collectibles,
lamenting the days when finding every collectible in a sandbox game (like GTA 4
or GTA: San Andreas) meant searching for hours, hell, days on end – even with the
help of a guide.
“Prototype 2” is a tough game to quantify because even
though it improves upon everything that made the original game fun, I can’t
help but feel like Radical could’ve done a bit more to extend its replay value.
The improved mechanics make Heller’s every action smoother and more fluid,
allowing you to perform unbelievably violent combos and intense sequences of
movements with astounding ease. You can now hot-key a power to the X and Y
button, allowing you to chain powers together for devastating combos (my
favorite being the claws and hammerfist – nothing like slicing up my opponent
then leaping into the air and landing a crushing elbow drop on them in the same
sequence of moves). But despite how much fun this game is (even compared to the
original “Prototype”) causing chaos and destruction kinda wears thin after a
while, especially since that’s all there is to do once you’ve completed every
mission and found every collectible. Eventually you start wanting something
with a bit more substance but outside of replaying the game (there is a New
Game+ feature that lets you restart the story with all your powers), there
isn’t much to be found. And even on the highest difficulty (Insanity), Heller
is still nigh unstoppable and it’s a rarity that you’ll ever be in danger of
dying.
Blackwatch soldiers sport sleek new gear but are still mostly degenerate low-lifes
One solution Radical implemented to increase replay value
was Radnet – a series of rotating activities that can only be accessed by
purchasing a new copy of the game or buying the corresponding DLC. Completing
sets of Radnet missions go toward unlocking new mutations and character skins
but, being that they are just activities (such as foot races, chopper races,
score-attack brawls and a slew of others), there isn’t much reason to replay
them multiple times, save for trying to get a better score.
What I would’ve liked to see is some sort of arena/horde
mode where Heller takes on an ever-increasingly difficult series of enemies
until being overwhelmed. You could argue that you could make that same thing
happen just by attacking Blackwatch bases but a horde mode, created and
structured in development by Radical, would ultimately be much more fun that
just causing trouble – especially since escaping alerts in “Prototype 2” is
incredibly easy. Either Blackwatch troopers are incredibly lazy or incredibly
stupid (or some combination of the two) but too often I’ve done things in front
of Blackwatch soldiers that clearly a normal human can’t (racing up walls,
gliding through the air, sprinting at Mach 5) and unless I kill one of their
soldiers, they don’t seem to mind much.
I really, really want to praise “Prototype 2” more because,
at its core, it’s a very well-made game and incredibly fun. Radical did a
phenomenal job of improving upon everything that the original game did well and
implemented new aspects of gameplay flawlessly. Unfortunately, it’s still a bit
too short and lacks substantial replay value (or content to extend any
particular playthrough). And even with the things that Radical has added and
improved, Heller still performs and acts a bit too much like Mercer (all their
powers are the same, save for Heller’s tendrils, and even the animations and
finishers that Heller performs are the same that Mercer did). I understand that
the infection is going to manifest similarly in both, granting similar powers,
but Heller performing many of the same finishers as Mercer just feels like lazy
design.
If you like sandbox games or the emerging superhero genre of
games, then you’ll definitely like “Prototype 2.” Everything about the series
has been upgraded from the first game and despite its short length, it offers
plenty of opportunity to make your own fun. But, like I said, it’s a very short
game and doesn’t have nearly as much substance or content as other similar
games in the genre. If you can find a deal on it or a used version, “Prototype
2” is definitely worth a bit of your time and cash. Just don’t pay too much for
it or you might feel like you got less than you paid for.
1 Comments:
Prototype 1 and 2 are the only games on the planet Earth that have me sitting for hours on end with my mouth open, staring at the screen.
Some other good games I enjoy merely shut down my nervous system for outside information (Rage, Killzone 2, Deus Ex, Super Mario World 3D, Resident Evil: Revelations, Mortal Kombat,...), but Prototype does something else entirely.
The power of the game is that it is constantly moving in a fast pace. There is no resting point. It is also necessary to think about tactics while fighting the monsters, to determine the order in which to tackle your foes, and to think about which upgrades you want and need.
It baffles me how much criticism this game has reaped on the interwebs.
Games, for me, should be FUN, and this is an A+ game in that regard.
I don't care about the other points you raised while I play this exhilerating ride down adrenaline - lane through for the second time.
I rarely play games after I finished them once.
With my 20+ years of gaming experience in all possible genres, starting in the arcades as a little kid, it is strange that I mostly don't agree with the criteria put forward in modern gaming reviews for what supposedly makes a game a good game. Games Online
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