Injustice: Gods Among Us Afterthoughts
Unlockawhats?
I totally missed the Archives before writing my review. The
Archives is where you can unlock new Battles, new character skins and other
customizable/collectibles like Hero card items, backgrounds and music. To
unlock these things, you need Access Cards Armory keys, which are earned by
gaining levels. You get XP from doing anything in the game really, which goes
toward your overall XP.
“Injustice” does a really terrible job of letting you know
what the Archives are and why it’s important. If I were an uncurious gamer, I
might not have even realized that there were items I could unlock. Armory Keys seem to be the more useful of the
unlockable currency, netting you new skins and special powerups for a set
amount of matches, such as an XP multiplier.
Caution: Sudden difficulty spikes ahead
Really hate the sudden difficulty spikes. I’m not great at
fighting games so if I put it on Medium, I don’t expect to steamroll my
opponent but I expect to be able to hold my own. Only it seems, especially in
Battles, that the game will suddenly kick up the difficulty without asking. You
might feel like you’ve gotten into a rhythm. You just defeated a tough opponent
and feel like you have a hang of your character’s special moves. Well
“Injustice” will make sure that those good feelings stop immediately when it
puts characters on God mode, unannounced, and proceeds to beat you senseless,
air juggling you and pulling off combos on your lifeless body before you can
even return to your feet.
Just today, in fact, I was in a Classic Battle as Lex
Luthor. Five fights in, or so, I had just barely beaten Green Lantern and was
next pitted against Aquaman. Though I got the first combo of moves off, Aquaman
spent the next 20-30 seconds relentlessly pulling off combos, constantly
landing unblockable moves and hitting me with attacks as my character was
getting up but before I could input commands. Aquaman still had most of both
bars of health while Luthor lay in an embarrassing heap on the ground as I rage
quit, deciding that going to work would be more fun than getting owned over and
over again. It seems that as you proceed against AI opponents, “Injustice” will
kick up the difficulty and tends to routinely overdo it. If you get dominated continuously,
it’ll ease the difficulty back down but once you clear that particular fight,
the next will be just as hard all over again.
S.T.A.R. Labs? More like Blargh Labs AMIRITE?
Sometimes S.T.A.R. Labs is fun but mostly its annoying. A
lot of the objectives are unrealistic and many stages are prone to the
aforementioned sudden difficulty spikes.
One objective I keep running into tasks you with avoiding
being hit by your opponent for 20 seconds (usually against a fast opponent,
like Catwoman [who also has many ranged attacks]) while ALSO asking you to do
ridiculous things like throw them a bunch of times and land an amount of
combos. There isn’t much variation in these missions, so you’ll run into the
same (annoying) objectives over and over.
For example, the last time I rage quit out of S.T.A.R. Labs
was during the Red Son DLC bonus missions (that I got from preordering at
GameStop). I was Soviet Superman versus American Superman, which would’ve been
cool except there was a ridiculous stipulation. For the entire fight, there are
beams of red sunlight that would heal USA Superman but hurt me. The beams would
shine on him literally wherever he went, making him near impossible to beat, a
lot of which is due to the fact that Superman is a pain in the ass to beat when
there aren’t stupid stipulations.
But the best part (read: most insanely annoying) was how the
fight ended. I finally managed to whittle down his first bar of health, which
was a miracle because I only had a sliver of health left when it happened. The
mid-health pause occurred and we were split up. Before the next round started,
the red sunlight appeared on my character, killing him once the round began,
instantly. Cheap doesn’t even begin to describe it. Infuriating comes close but
still isn’t strong enough.
Taking my ball and going home
It seems like a lot of the achievements are tied to online
play, which is unfortunate because I usually don’t play games online (of any
kind) unless it’s with people I know. And generally, since I’m not great at
fighting games, I take it as a rule of thumb that everyone who plays a fighter
online is going to be better than me, so why frustrate myself?
But I did take “Injustice” online for a few bouts, and just
as expected, I got owned. Hard. I took a few things away from it though. There
isn’t much lag when playing online but even in the best of circumstances, there
will be a split second or so of lag. And a fighting game is about the last
place you want to deal with latency issues. Next, there are lobbies you enter
and once in the lobby, you’ll be matched up against someone of similar
experience and overall record. These online lobbies are one-on-one fights or
King of the Hill, where the winner stays and the loser takes a hike. The final
thing I noted from my brief time online was that when you’re matched with an
opponent, it shows you their overall record as well as how many times they’ve
disconnected during a fight, so you know right off the bat if you’re playing
against a rage quitter.
Notes wrap up
-Kind of annoying how you can’t restart fights, mid-round.
There’s no option in the start menu. So if you’re losing in embarrassing
fashion (which happens a lot thanks to – this seems to be a recurring theme
here – sudden difficulty spikes), your only options are quit out entirely or
get beat down until you’re dead, then watch their victory screen, THEN you can
restart.
-Would be cool if there was a tag mechanic. I know it wouldn’t
make sense in terms of the story and there are already plenty of fighting games
with tag mechanics (Marvel vs. Capcom series, Tekken Tag Tournament), but being
able to switch between characters in a fight, I feel, would let me learn their
move sets faster. And adding the ability to switch characters mid-fight might
actually help turn the tide if the computer suddenly decides that you’ve been
winning too much. But, I wouldn’t hold my breath waiting for this to be added.
-The Classic Battle
mode is the typical fighting game single player, where you select one fighter
to battle through a predetermined list of foes and are rewarded with a short, unique
movie about what your character does after banishing Superman. These movies can
be viewed again in the Archive.
-Didn’t notice before but if your character gets beaten into
their second bar of health, little bits and pieces of damage begin to appear on
their character model. You really only get a brief chance to check this out at
the end of a fight but it’s still a neat little touch.
- Neat little nods and bits of fan service all over this
game. For instance, there are many DC characters scattered all over levels,
hiding in the background, or in the case of the Martian Man Hunter, just kinda
standing around watching the fight. Another example is a reference to the
intergalactic bounty hunter and main man Lobo in Doomsday’s post-Classic Battle movie. Lobo, if
you didn’t know, will also soon be appearing in “Injustice” as he’s the first
announced piece of DLC for the game.
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