Whatever Happened To - Stuntman
I’m not a huge fan of driving games. Actually, scratch that
– I’m not a huge fan of racing games. For instance, I absolutely love the
driving mechanics in “Grand Theft Auto 4” and I’ve yet to meet anyone (myself
included) who doesn’t appreciate a few (dozen) rounds of “Mario Kart.” But for
some reason, I just cannot get into a game where the main gameplay mechanic is
racing. I’ve felt this way about racing games even going back to my younger
days. For example, games like “Gran Turismo” or “Forza” just could not bore me
more.
Now, if there’s some sort of hook to a racing game, well
that changes things. “Mario Kart” is a good example of a racing game with a
hook. Along with racing around a track, you could also collect power-ups to
enhance your performance or mess up someone else. The old series “Road Rash” is
another example of a racing game with a great hook. In “Road Rash” you would
race motorcycles on real roadways (as in, not around tracks) but you could also
have weapons like chains and billy clubs to beat on anyone who tried to pass
you.
Later on, I was even a big fan of the original “Driver,” a
game where you took on the role of a getaway driver working for various
criminal organizations. Each “race” took the form of some sort of criminal act,
(getting someone to a location, racing away from the scene of a crime) but it
was much more interesting to me for the game to be set in the context of a
“getaway driver” than just a “race car driver.”
But perhaps my favorite driving game of all time was the
“Stuntman” series. The first title was a PS2/Xbox game while the second in the
series, “Stuntman: Ignition” (the title I’m most familiar with) was for the
Xbox 360/PS3. In these games, you took on the role of a stunt driver performing
driving sequences and stunts for various fake versions of well known
movies/genres. Stunts would range from high speed chase sequences, jumps and
hitting specific marks to trigger elements like explosions or gunfire. Often
you were tasked with driving a unique vehicle which would make performing even
simple stunts more difficult.
"Strike Force Omega" let you drive some really huge vehicles
“Stuntman: Ignition” featured six different movies to work
on with each movie presenting six different scenes to film. At the beginning of
a scene, the director gives you a set of objectives to complete during the
course of filming which you earn points for completing. Successfully completing
objectives also increases a point multiplier that can be extended by also
driving in a more exciting manner (by driving closely to walls/other vehicles
or drifting, for example). At the end of a scene, your performance was given a
star rating and you could choose to retry the scene to get a higher score. The
only thing was, to obtain the highest star rating, you’d have to hit every element
in the scene while successfully maintaining your multiplier (“stringing” a
scene, as in, stringing together each objective). To string a scene took not
only an incredible amount of skill and tenacity but also a great deal of
patience and strategy as completing scenes was usually a game of trial and
error and hitting every element in a scene required nothing short of complete
memorization.
“Ignition” was more accessible than the first game with the
addition of a “strike” system, which let you miss a few objectives before the
director called for a scene to be restarted. Though, you would probably want to
restart a scene on your own if you missed more than a few elements as your
score would suffer severely if you weren’t paying close attention to the course
and the stunts laid out.
I was a big fan of “Stuntman: Ignition” because it took the
racing genre and put a unique twist on it, delivering an experience unlike any
other driving title. While the movies themselves were just thinly-veiled
parodies of major motion pictures, like “Never Kill Me Again,” a nod to the
James Bond films, and “Night Avenger,” an obvious take on the new Batman
series, that didn’t take anything away from the incredibly fun concept of being
a movie stunt driver. My favorite movie to work on in the game was probably
“Strike Force Omega,” an action movie about a mercenary group blowing stuff up
in the desert. In this movie, you got to drive a few different, huge, vehicles
through all manner of explosions and gunfire in a desert setting.
This scene from "Overdrive" ends with you crashing that yellow super car into that helicopter
When I first started playing the game, the fun initially
came from seeing what kind of off-the-wall movie could be next and what new,
outlandish stunts they would have lined up. After completing each scene, I had
a blast going back through each film, trying to earn the most stars that I
could. As the sequences became longer and more complex, memorization was
essential to scoring big, hitting elements at the right spot and knowing when
and where to try and extend your multiplier with a drift or a close call. I’ll
be honest, it was a bit frustrating at times when trying to string scenes
because one little mistake could ruin your multiplier forcing you to start over
or accept that this run will only net you four stars.
“Stuntman: Ignition” was released in 2007 and the first
game, “Stuntman” was released way back in 2002. (So by that release schedule,
we should be seeing another this year, right? Right?) Though “Ignition” was
rated fairly well and was one of THQ’s highest selling titles the quarter it
was released, apparently it wasn’t good enough as nothing was ever heard about
the series again. The designer of “Ignition,” Paradigm Entertainment, was
bought by THQ in 2006 and subsequently closed in 2008, which would, I assume,
leave the “Stuntman” series in the hands of THQ. But seeing as how THQ is
experiencing its fair share of problems these days, resurrecting a series that
only sold marginally well is probably not at the top of their to-do list. And
that’s really a shame because it takes a special kind of racing game to capture
my attention the way “Ignition” did and its innovative take on what a racing
game could be somehow yet to be replicated.
1 Comments:
For sure this was also cool game and I also a fan of racing game but I think it is not totally a race it also similar with the game play of twisted metal.
Zombie games shooting
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