State of Decay, open world zombie sim, set to shamble onto Xbox Live Marketplace this June
I like to be surprised by my video games, though I rarely am anymore. Stories get spoiled, features of new titles are leaked online, and new details about unreleased, even unannounced, games are made available for anyone to see every day thanks to the internet. One of the last times I was surprised by a video game was probably “Bioshock Infinite” but I honestly can’t even recall an instance before “Infinite” blew my mind.
Given
that it is relatively difficult for me to be surprised by games anymore is partly
why I’m already extremely excited for an upcoming Xbox Live Arcade game titled
“State of Decay.” Somehow, this title completely eluded me until last week or
so. I had heard of it in passing months and months ago when it was still called
“Class3” but had no idea that its name had been changed and really had no idea
it was due out so soon. “State of Decay” has a tentative release date of June
and according to an internet rumor, could be released as early as June 5.
Developed
by Undead Labs, State of Decay is an open world, zombie apocalypse, third
person action game that focuses on base building, relationships with NPC
characters and, most importantly, survival. Players will have the opportunity
to create safe havens, upgrade them with buildings like medical tents or
gardens, recruit NPC characters to your group, as well as being able to venture
out into the massive open world to collect supplies or just kill a few zombies.
There is also a story underneath all the other cool features State of Decay is
bringing to the table to make this one of the most complete zombie apocalypse
simulators to date.
Players
will start the game as Marcus, who has just returned from an extended hunting
and fishing trip in the deep wilderness to find that civilization has been
overrun by undead abominations. Marcus has many talents, such as woodcraft and
natural leadership, and these skills will play a role as the game progresses.
As I mentioned before, you’re able to build bases and outposts in State of
Decay and those safe havens will be populated by NPCs (non-player characters) that
you meet randomly while exploring the world and run across others during story
missions.
NPCs
are useful for many reasons. I’ve read many reports that say that while you are
out scavenging, you can call NPC characters to your location to collect any
supplies you’ve found and take them back to base. I’m not sure if you’ll be
able to recruit your NPC buddies to follow you around and protect you wherever
you go, though. Another useful aspect of your group members will be that once
your relationship with them is high enough, you will be able to play as them
and thus be able to take advantage of that character’s particular strengths and
traits. What I’m not sure of is how exactly you will be raising your
relationship with NPCs. Hopefully it isn’t some tedious process like the
“hanging out/dating” mechanic in Grand Theft Auto 4.
And
while the relationship building and base building mechanics are very
interesting aspects for a zombie game, some gamers will be much more interested
in exploration, scavenging and, of course, zombie killing. With a large map to explore
(the size of which is allegedly 16 km2), players will be able to find and use
numerous firearms and melee weapons. From the Wikipedia entry, there will also
be a mechanic of weapon degradation as well as a method of leveling up your
skills with firearms, leading to higher accuracy and fewer weapon jams. This
method of leveling up weapons will almost certainly extend to melee weapons as
well. You’ll also apparently be able to craft silencers for your guns as loud
noises will attract zombies more than anything else. Also, there will
apparently be three classes of melee weapons – light edged, light blunt and
heavy weapons.
All
of these elements make for a very interesting premise. Most zombie games in
recent memory have only focused on one aspect of the experience. “Left 4 Dead,”
for example, focuses on fast-paced, shooting action across linear levels while
“Dead Rising” features more of an open-world landscape but focuses on goofy,
arcade action. What sets “State of Decay” apart is the focus on stealth and
survival. Though you’re more than able to go out and kill zombies, it seems
that that course of action is pretty reckless and you would be better served by
staying out of sight as you go about your business.
While
it sounds like you’ll eventually be able to construct a self-sustaining base of
operations, you will probably need to scavenge for all your supplies at first.
The interesting part of this is that every resource in State of Decay is
finite. If you venture into a town and secure the last of the food from the
local grocery store, expect that store to still be empty if you ever return.
Zombies you kill may respawn, but any found and collected items are gone
forever. The finite number of resources also extends to weapons as well as
cars. For example, it will be completely possible to wreck every car on the map
and leave you without the use of wheels for the rest of the game.
But
wait – there’s more. (I’ve always wanted to say that and actually mean it) As
if “State of Decay” didn’t sound awesome enough on its own, Undead Labs already
has a follow-up title in the works. As mentioned earlier, “State of Decay” was
originally called “Class3” when it was announced. I noticed on the Wikipedia
page for State of Decay that Undead Labs has apparently already announced plans
for a follow-up called “Class4.” Whereas State of Decay is only an Xbox Live
Arcade game, Class4 is allegedly going to be a full, stand-alone console title.
But the most interesting piece of news about Class4 is that it is going to be
one of the first fully realized massively multiplayer online titles available
on consoles.
It
was rumored that State of Decay would feature some form of online co-op, though
it was eventually scrapped. Luckily, Undead Labs isn’t letting go of the dream
of an MMO on consoles so easily. Though I’ve already related pretty much all
there is to know about Class4, I will say that its concept reminds me a lot of
the uber-popular zombie mod, DayZ. Interestingly enough, there is also
allegedly a standalone “DayZ” title in the works for PC with the possibility of
it being ported to consoles. Will both be out at the same time and possibly
competing for the same market? Only time will tell.
Though
I only just rediscovered State of Decay, it’s already rocketed to the top of my
“most anticipated” list. While zombies have become stale to some, I’m still
very much a fan of the zombie genre. The focus on long-term survival in “State
of Decay” really piques my interest in terms of a zombie apocalypse video game.
I will definitely be picking this title up when it’s released so be sure to be
on the lookout for a full review later this summer.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home