Free RTS browser title LittleWarGame a big value
I
can still recall my younger days playing Real-Time Strategy games Command and
Conquer and Warcraft 2, or getting into my dad’s turn-based games like Panzer
General, Colonization and Civilization. And despite not owning a gaming PC, I’m
still a big fan of the genre with titles like Warhammer 40K: Dawn of War and
Command and Conquer: Red Alert 2 – Yuri’s Revenge still installed on my laptop.
A few friends and I still, to this day, play Halo Wars on Xbox 360 and never
have any trouble finding opponents despite having been released in 2009.
And
while I sit and hope that developers will port PC RTS titles to the PS4 (I’m
not holding my breath though), I can at least play LittleWarGame online and
remember the good old days. LittleWarGame is a free-to-play, browser-based RTS
title – meaning there’s nothing to download and nothing to buy, just go to www.littlewargame.com and start
playing.
I’ve
played a handful of matches on LWG so far and its overall quality really
impressed me. Being that it’s only a free-to-play browser game, its level of
depth in terms of creatable units and structures is fairly shallow but this is
made up for by the numerous levels offered and the ability to play against
computer controlled players or other human players. Perhaps most interesting
aspect of LWG is that it comes with a map editor to create your own landscapes –
though there are plenty of premade maps to choose from as well.
LWG
reminds me a lot of Blizzard RTS titles like Warcraft and Starcraft in its
presentation (but more Warcraft since it’s a fantasy setting). The screen
layout, character/building creation screens and unit grouping schemes are all
very similar so if you’ve experienced Warcraft or Starcraft before, you’ll be
able to jump right into LWG. There are
only a handful of structures to create, 3-4 military units (soldier, rifleman,
mage and catapult) and only one resource to gather. You can make use of hotkeys
and you’re also able to group units and the unit cap also seems to be around
90-100.
The
visuals are old-school 8-bit and the music is appropriate for a fantasy setting.
LWG runs very well too, keeping up a nice frame-rate even when there are
numerous characters on the screen at once. And while I really liked the visuals
for the most part, I found that some structures look a bit too similar to one
another and were sometimes hard to tell apart when looking to make units.
Similarly, when engaging an opponent, I sometimes found it hard to
differentiate between my units and my enemies, since all the sprites look
relatively the same.
After
you finish a game, there’s even a post-game report with stats to show your
dominance with options to save a replay of the completed game. There’s even a
stat which keeps track of Actions Per Minute (an important stat for pro RTS
players).
Overall,
I’m pretty impressed by LittleWarGame. It’s fun, it plays well and it’s cheap –
there’s not much more you can ask of a browser game. And considering all the various
built in maps and ability to play other humans online, LWG has a lot more to
offer than most browser games you can find online.
1 Comments:
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