Destiny patch 1.0.2 brings fixes for several issues
If
you’ve been playing Destiny and have reached level 20, you’re probably
familiar with this scenario – be out killing aliens and happen upon a purple
engram. “Sweet,” you think, “This is going to net me some legendary gear!”
Only, once you get back to the Tower and have the Cryptarch decode it for you,
it turns into rare or uncommon gear.
This
heartbreaking scene played out more times than I can remember in my game and I’m
sure in many other games as well. In Destiny, there are color-coded tiers of value
for weapons and gear – common (white), uncommon (green), rare (blue), legendary
(purple) and exotic (yellow). Engrams are special items that are classified by
weapon or armor piece but the specifics are unknown until it is “decrypted” by
an NPC at the Tower.
Until Patch 1.0.2 was released,
a purple engram could be decoded into a purple item but all too often could
turn into a blue item, a class below. Personally, before 1.0.2, out of 10-15
legendary engrams I found out in the world or as a reward from a strike or a
Crucible game, I only got one or two legendary items and the rest were rare items
that I didn’t need. Though, from a legendary before the patch I did get an
exotic weapon – the Ice Breaker sniper rifle. I wasn’t too high on it at first,
since I’m a Titan and not much of a sniper but the more I use it the more I love
it. It has a 6 shot clip and it regenerates ammo and never needs to be reloaded.
Also, its upgrades are awesome. Missed shots have a chance to be returned to
your magazine and enemies killed combust and have a chance to deal damage to
nearby enemies among other perks.
But
I’m getting off topic. With the release of Patch 1.0.2, every engram you find
from now on will either be that class or better – never worse. This is great
news for everyone (including myself) who had become jaded with the fact that
legendary engrams never seemed to turn into legendary gear, only blue stuff
that usually wasn’t of any use.
The
new patch also increases the chance that you will earn or happen across blue
and purple engrams. Drops for these items seem to be increased in the PvE modes
and now you’re more likely to earn them in the Daily Heroic Mission, the Weekly
Heroic Mission and the Tiger-level strikes in the Strike Playlist.
Patch
1.0.2 also adjusts some elements of the Crucible. The time limit for the
Bastion and First Light maps in Control and Clash has been reduced from 15 to
12 minutes, to bring them in line with non-vehicle maps in those modes.
Additionally, the weight for Bastion and First Light in Control and Clash has
been reduced so players will see them less often in those modes.
Fixing
the Cryptarch so engrams only give you equal or better gear (instead of usually
worse) is one of the biggest fixes that Bungie has added so far. I feel like
the fact that engrams usually decoded into worse stuff is a big reason why many
players would want to exploit the (now defunct) “Loot Cave” or methods of
glimmer farming – so that they would increase their chances of possibly getting
good gear since getting legendary engrams didn’t always mean legendary gear.
But now that there is a higher chance of getting quality engrams and that those
engrams will always be of equal or greater value, I feel like people will be
less inclined to try and exploit areas
for easy items and instead try to earn them as Bungie intended.
That’s
all for my notes about the patch but since I’ve been playing a ton of Destiny,
I just want to talk a little about how my character is evolving so far.
Right
now, my Titan is level 27 and over the past week or so I’ve been able to
acquire all legendary armor to replace my rare armor. I think first I got
purple boots from an engram (the first time a purple engram turned into purple
gear). Next, I finally ranked up to level 2 Crucible rep and bought myself a
legendary helmet. Then, the very next thing I did after buying it was a Queen’s
Wrath mission where the reward was – you guessed it – a legendary helmet. I
kept that helmet because I can’t bring myself to break down legendary gear but
I wear the one I bought. Next I earned a chest piece from another Queen mission
and yesterday I finally found legendary gauntlets to wear.
As
far as my weaponry goes, I have different loadouts for PvE and PvP.
In
the Crucible, I like to use an auto rifle, a shotgun and a light machine gun.
In the Crucible, stats don’t matter and so I don’t feel compelled to use my
highest quality weapons, but the weapons that will perform the best against
people. I don’t like pistols, pulse rifles or scout rifles since auto rifles
get so many more shots off and have limited recoil than pistols or other
rifles. And like I said before, I’m not much of a sniper so I don’t bother trying
against humans. And though I usually get destroyed by fusion rifles in
Crucible, I’ve never had much luck with them against people. As far as heavy
weapons go, I like having more ammo with LMGs and more opportunity to generate
kills than the limited ammo offered by a rocket launcher.
In
PvE, I generally load up the best gear I have. Right now, I’ve been leveling up
a legendary pulse rifle “Fair and Square” and am working on the last set of
damage upgrades for it. My secondary weapon is the exotic sniper rifle Ice Breaker,
though sometimes I’ll switch in a rare shotgun or fusion rifle. In my heavy
weapons slot, I just got the rocket launcher “Unfriendly Giant” this morning
and am going to try leveling that up – though I still prefer LMGs to rocket
launchers in PvE as well.
I
also wanted to talk about my gear because I finally got my first legendary bounty
the other day, the reward for which is the legendary handgun, Thorn. I was
really excited to get the chance to complete a legendary bounty. I had heard
about these bounties but had never received one and apparently it’s just random
chance that you’re offered one.
If
you get a legendary bounty you’ll probably be similarly stoked to have the
chance at exotic gear or weaponry – until you realize how much work you’re
going to have to put in to complete the bounty. These aren’t simple “action-reward”
like the Vanguard or Crucible bounties – legendary bounties make you work. Here’s
how mine has gone so far:
-Complete
the moon strike
(Not
so bad, I’ve done this plenty of times. Phogoth was difficult the first time
but not so bad once you reach a higher level.)
-Kill
500 Hive
(Wow,
that’s a lot of Hive. But still, this is for a legendary gun. I powered through
this just running through the Hellmouth on the moon a couple times.)
-Earn
500 points in Crucible with void damage. Deaths set you back.
(Wait
a minute. Hold on here. I have to do what? I didn’t even have any weapons that
did void damage when I hit this part of the bounty, so I had to go to the
gunsmith and buy a green shotgun that did void damage. Luckily, I eventually happened
upon a LMG that did void damage as well as finding out that the sticky grenade
in my subclass did void damage. But still, with a kill earning 5 points and
deaths subtracting 2, this took me a while. But I eventually did it and thought
that would be the final step. Oh, you naïve fool, you.)
-Talk
to the Speaker and “purify” the weapon
(Apparently
the gun was corrupted or something? Well whatever it was, I had to spend a Mote
of Light at the Speaker to have the gun cleansed. Now I can start killing,
right? Whoa, hold on there, not so fast…)
-Speak
to the Warlock Vanguard
(OK
and she’s going to purify it more or lift some spell and then I can use it, right?)
-Kill
Xyor the Unwed
(Oh
come on now!)
And
this is where I’m at now. Apparently Xyor the Unwed is a unique monster that
only shows up during the final battle of the moon strike. You have to keep
killing Phogoth’s minons until he shows up which according to the internet can
take between 15-30 minutes(!). So now, I have to wait for my fireteam to be
able to play so I can convince them to help me with this because if I tried to
do this on my own with a team of randoms, I’m sure they would just kill off
Phogoth before Xyor showed up and I’d be out of luck. And after all this bounty
has put me through, I’m not even sure I’ll get the gun after finishing this
step. So many times I’ve want to just abandon this bounty, telling myself it’s
not worth it (mostly during the Crucible step), but I’ve soldiered on, the
allure of another exotic gun too great to pass up.
Despite
the trials of this legendary bounty, I’m still having a blast with Destiny.
Leveling up my Titan has become an addiction and I’m hopefully going to be able
to try the Vault of Glass raid sometime soon (mainly because I need Ascendant
material to upgrade my legendary gear). But even if I get tired of my Titan,
there’s still two other classes I haven’t even touched yet, which really
excites me since there are so many Strikes and Story missions to play as well
as the Crucible, which is a lot more fun than I anticipated.
Labels: Crucible, cryptarch, Destiny, Destiny patch 1.0.2, engrams, loot cave, Strikes
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