Destiny is everything I hoped - and more
Sitting
on the surface of the moon, I use the brief moment of peace to take in my
surroundings. The lack of atmosphere gives a perfect view of the Earth, as well
as the light from other galaxies several million of miles away. As I wait for
my fireteam to reach my location, I check my armor and weapon loadout and
prepare for a journey deep into the Hellmouth where untold numbers of Hive
monstrosities await. This is Destiny and it’s everything I’ve hope it would be.
Destiny
is the newest creation from Bungie, the studio which created the Halo
franchise. Destiny shares many similarities with the Halo series but goes far
beyond anything it ever presented. More than just a first-person shooter with a
narrative and multiplayer, Destiny represents the closest a console game has
come yet to a Massively Multiplayer Online (MMO) game. These elements aren’t as
apparent during the early hours of Destiny but as you reach the higher levels
and end game elements, the MMO aspects become more apparent.
But
before I get into all that, let’s start at the beginning.
Destiny
tells the story of the future of humanity. A mysterious being called The
Traveler one day appears on Earth and brings with it a new golden age of
information and technology that allows humanity to reach the stars and build
colonies throughout the galaxy. But the Traveler had many enemies that followed
it and eventually, humanity was pushed back to a single city on Earth, situated
underneath the Traveler and protected by it. As a Guardian, it is your task to
seek out lost information and technology that will allow humanity to thrive
again while pushing back the enemies that threaten the human race.
Beginning
Destiny, you get to pick between three classes (Titan, Hunter and Warlock)
which each have numerous customization options. Unlike most FPS games, you
actually get to admire your handiwork, since there is a hub world in Destiny
called the Tower which you view in third person.
The
Tower is where you organize your inventory, buy new gear, take bounties and
other activities. But outside of the Tower, there are several ways to experience
Destiny.
Since
Destiny is always online, the easiest way to describe its elements are
classifying them as “Players vs Enemies” (PvE) or “Players vs Players” (PvP).
Story missions, Strikes and Patrol missions are all what would be considered PvE
as you and other Guardians venture into the hostile galaxy to retake what
humanity has lost. The PvP aspect of Destiny is represented by The Crucible,
which is competitive multiplayer as most people know it, featuring game types
such as team deathmatch and domination.
Story
missions obviously advance the story of Destiny and many help you unlock new
aspects of the game, like space travel and heavy weapons. Strikes, on the other
hand, are dedicated battles for your fireteam which generally have a few phases
of increasing difficulty. Patrols are the most free form, allowing you time to
explore the environments of Destiny, search for loot crates and take smaller
missions which often earn you experience points as well as Vanguard reputation.
However,
as mentioned above, Destiny isn’t your typical FPS and in fact has many
similarities to MMOs, which become most apparent once you reach the initial
level cap of 20.
When
I first began playing Desinty, I heard that the level cap was set at 20, which
seemed incredibly low. After a few sessions with friends, I had already reached
level 8 and had only just begun completing missions on the Moon, with story
missions on Venus and Mars still locked. Barely into the story and yet halfway
to the level cap? I figured there had to be something I wasn’t understanding –
and I was right.
When
you reach level 20, you stop gaining experience toward overall levels. You
still gain normal XP, which can go toward your skills and specialization, but
your level is capped at 20. Now, I haven’t experienced this myself but I’ve
been reading online about how to continue leveling past 20 and I’m going to try
and relay it here.
Completing
Strikes, Patrol missions and bounties earns you Vanguard points/reputation,
which is a crucial step in the process. You can also complete Crucible bounties
or earn Crucible reputation by playing that mode. Earning Vanguard/Crucible
rank 2 is the first step in the process of leveling past 20.
Once
you reach level 20, regular XP stops counting toward your level but it is
possible to continue leveling up your character with Light Points. Light Points
are attributes contained within rare armor pieces and weaponry (shaded blue or
purple). Accruing enough Light points will then determine your character’s
level past 20.
It’s
important to know these elements first as you need Vanguard/Crucible rank 2 to buy
your first piece of rare armor from the Tower. Also, to buy rare weaponry, you’ll
need Vanguard/Crucible rank 3.
I
keep making the distinction between Vanguard and Crucible for a reason. In the
Tower, once you hit 20, you can get gear (gear being armor or weapons) from
your class Vanguard (in the back room) or one of the three factions (Dead
Orbit, Future War Cult or the New Monarchy – located in the wings of the Tower).
Vanguard rep is earned in PvE actions (mainly from the Strike Playlist, which
opens when you’ve reached 20 [or completed the story, I’m not entirely sure])
while faction rep is earned via PvP in the Crucible. In addition to reputation,
Strikes and Crucible will also earn you Marks, which are the currency to buy
gear. It seems that Marks are capped at 200 a week, though you can earn as much
reputation and normal XP as you’d like.
TheReddit post where I gleaned much of this info makes the suggestion of focusing on PvE or PvP to obtain your first piece of
rare gear. Also, how you play should determine which area you focus on. If you
have a group of friends you play with often, PvE might be the way to go at
first, otherwise PvP in the Crucible might be your best shot at earning rare
gear.
So
how is this like an MMO, you ask? Not so much because of the fact that you see
other Guardians going about their business in PvE modes, but because of the
grinding, which tasks you with playing certain modes (Strikes, Crucible) over
and over until you’ve accumulated enough of a certain currency (reputation and
marks) to purchase items to lead you to the next level. It’s also similar in
that you and several players ban together to take on various raids capped off
by enormously powerful boss characters.
(As
I said, I haven’t reach 20 yet myself and if any of this info is wrong, don’t
hesitate to check out that Reddit post and let me know)
In
just its first day on the shelves, Destiny shipped more than $500 million,
enough to make it the most successful new videogame franchise launch of
all-time. Also, Destiny is the highest selling day-one digital release on
consoles ever. This record is rather new in the grand scheme of gaming and one
that will probably be outpaced in the coming years but for now, it’s a title
that Destiny owns.
Obviously,
Bungie is going to continue supporting Destiny heavily and fans can be on the
lookout for several additions to the game in coming months in the form of
updates and DLC.
Right
now, there is a unique gametype available in the Crucible call Salvage, a 3v3 objective
game where players collect relics for their team while trying to disrupt the
enemy. This mode is online until Sunday, Sept. 14. Also, later this month, the
Crucible will feature a mode called Combined Arms, which is said to be a
vehicle-heavy game type. In October, the Crucible will feature the Iron Banner
mode, where PvP equalizers are turned off and players compete with the full
power of their armor and weapons.
As
for PvE, an event called “Queen’s Wrath” is scheduled for September and though
details are few right now, it could be anything from a new story mission to a
new Strike. Also in September, a Level 26 raid called Vault of Glass will go
online. Check out this Destructoid article for more info.
As
for Destiny DLC, two packs have been announced so far – The Dark Below and
House of Wolves. The Dark Below is slated to be released in December and will
take placeon the moon, specifically in the Hive stronghold known as the
Hellmouth. So far, almost no info is known about House of Wolves. I think these
two DLC packs are also exclusive to PlayStation until at least Fall 2015, so it
would be a good guess that House of Wolves would be out sometime before then.
After
I’ve spent more time with Destiny (much, much more time) I’ll be back to give a
more complete picture of my impressions with the game as well as any changes in
my attitude toward it – as in, will I still be enamored or will all the
grinding crush my soul? I couldn’t begin to guess right now, but I’m going to
love finding out.
Labels: Bungie, Destiny, Destiny level cap, Light level, MMO
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