Grizzly Gaming


Friday, January 2, 2015

A guide to Destin'y raid, "The Vault of Glass"



I’ve played a lot of Destiny. My Titan is level 29 with exotic chest armor, multiple exotic weapons and legendary everything else. I’ve played every story mission, strike, daily and weekly mission what feels like hundreds of times over at this point. I’ve even delved into the Crucible and Iron Banner playlists a few times – enough to get my Crucible rank up to three (as well as my Vanguard rank being at 4). Like I said – I’ve played Destiny a lot.

But the only thing I hadn’t done in Destiny was experience the Raid – the Vault of Glass.

That was until this past weekend when my usual strike team finally found a few more teammates on DestinyLFG.com and managed to tackle the monstrous task of completing the Vault of Glass.

Luckily, two of the people we teamed up with had run the raid before and weren’t against playing with first-timers. While my usual strike team didn’t really know what to expect from the raid, I had watched a YouTube video of people playing it and had an idea of what to expect – but I still wasn’t completely ready for what was to come.

Opening the Vault
The first section was simple – defend three zones and don’t allow a certain Vex enemy into it while a door opens. Since everyone in the party was level 28 or above, this was a piece of cake.

Also, it should be noted that the Vault of Glass is entirely populated by Vex enemies, meaning you’ll want to have weapons that do Void damage to deal with the larger Vex’s shields.

After entering the Vault and making our way inside, I realized just how much loot there is to be had. You’re rewarded with items after each section (sometimes weapons or raid armor, but mostly ascendant materials) but there are also chests to be had, if you can find them. Some are on your way to the next objective, but some are hidden.

I should also point out another factor that makes the raids in Destiny so much more different from any other aspect of the game. Unlike the missions and strikes, you get practically no direction in the Vault of Glass. You’re usually given an objective to accomplish or a direction to travel but in the raid, you’re on your own. The first section of the Vault wouldn’t have been too hard to figure out but without the help of experienced players or the internet, I don’t think we ever would’ve figured out how to proceed through the rest of the raid.

The Templar
With the first section complete, we ventured deeper into the Vault. Eventually, you come to an area where you fight the Templar, which looks like the boss at the end of the Nexus strike. When you first enter this area, the Templar can’t be harmed. Instead, you must defend several confluxes from Vex trying to sacrifice themselves. If too many sacrifice, you have to start over. During this time the Templar will send Fanatics at you, Vex enemies that, when killed, leave behind a pool of green slime and if you touch it, you received the Mark of Negation. Every so often the Templar will perform the Ritual of Negation, killing any marked players and the only way to remove it is by entering a glowing area in the center of the map.

After defending the confluxes, we then had to face the Oracles. These aren’t enemies in the traditional sense, since they stay in one spot and are just a glowing ball of light. But you’ll need to kill them as quick as possible because if you don’t, the entire team receives the Mark of Negation. Seven different Oracles will appear on the map with increasingly difficult waves of enemies, such as Fanatics and Hobgoblins on floating platforms outside of the map. Also, the Templar is shooting at you all during these waves.

Once the Oracles are dealt with you can finally fight the Templar itself. While the battles up to this point needed every player to be doing his part in killing enemies efficiently, the fight with the Templar requires everyone be on the same page since killing the Templar requires precise timing and teamwork.

At this point in the fight, a relic spawns (which looks like a shield) and wielding it allows the player a third person view of the action. The relic replaces your weapons with powerful melee attacks but also allows you to cleanse teammates of the Mark of Negation. But its most important function is taking down the Templar’s shields. The relic holder’s super meter will charge (and charges more quickly by killing enemies) and once charged, can fire a projectile that takes down the Templar’s shields. When the projectile lands, some players will be surrounded by a bubble shield that must be destroyed before they can fire on the Templar. Make sure you use small arms to take out the bubble shield – if you try to fire a rocket when the Templar’s shield goes down and you get locked in a bubble shield, you’ll just kill yourself.

The Templar’s shields will only stay down for a limited time and he’ll eventually teleport. But you can block this teleport by standing in a specified zone, leaving him open to attacks for a longer period of time. Though if you do this, the Templar will spawn Minotaur enemies.

Once we finally beat the Templar I got another awesome item – the Suros Regime, an exotic assault rifle. I’d been using a legendary AR up to that point but always wanted the Suros. Though, it’s hard to decide between using that and my Icebreaker sniper rifle, since Destiny only allows you to use one exotic at a time.

The next two sections of the Vault aren’t based on combat but still took us a hell of a long time to complete.


The Gorgon Maze and The Pit
The first is the Gorgon Maze. All you have to do in this area is find the exit. Sounds pretty simple right? Except for the fact that there are several Gorgon enemies roaming the map and if even one member of your squad is seen by them, your entire team dies and sent back to the beginning of the maze. Like killing the Templar, the Gorgon Maze requires a huge amount of teamwork to navigate correctly.

There are a couple chests to be found in the maze but we only found one – which can be found if you hug the right hand side of the map when you first enter the maze.

In the maze, Gorgons will kill you on sight are also attracted by firing your weapon and double jumping. It’s easy to avoid them if you know their patterns and jumping isn’t necessary. I’d suggest looking up a video or checking out this link to the map above. The first time we tried the raid, we were stuck here for a long time – not just because one of us (me) broke down and looked up a video to find the exit but because our team wasn’t staying together and kept being seen by the Gorgons.

After the maze is a short platforming section. Several platforms appear over a vast chasm which requires carefully timed jumps and uses of your double jump to clear. Make sure you also keep in mind that there is fall damage because even if it seems like you’ve cleared it, it’s easy to fly to high and crash and burn.

Once you’ve successfully navigated the chasm, you’re in the home stretch but a long battle still awaits – especially if you’re unfamiliar with the final boss, Atheon.

The Vault of Glass
Once you get to the actual Vault of Glass itself, you’ll want to make sure everyone is grouped in the doorway with a sniper rifle equipped. Directly across from you is a Nexus-like enemy called the Gatekeeper. If you’re all firing in sync, the Gatekeeper will go down quickly but if you don’t kill him fast enough, he’ll move out of sight and you’ll need to find him and take him out before the next section begins.

Inside the Vault there is a floating platform in front of where you enter and on either side, there are two portals powered up by a sync plate on the floor in front of them and in the middle of each sync plate is a small pillar. Across from the entrance door is a larger area where a conflux will spawn (eventually) in front of a massive staircase where the final boss, Atheon, spawns. Keep this layout in mind as I explain the rest of the fight.

The next section is actually a little more difficult than the final fight with Atheon, in my opinion. Each portal takes you to a version of the room that’s either in the past or in the future. The past version looks like Mars (dusty and brown) while the future version looks like Venus (green and full of plant life). After killing the gate keeper, you’ll need to activate the portals and enter them (one at a time) and retrieve a relic.

It doesn’t matter which portal you enter first but three should go in to retrieve the relic while three stay outside to defend the sync plate. Once one team goes in, Vex will begin to spawn (with Hallowed Praetorians) to try and close the portal. If the Praetorian gets to the plate, the portal closes and must be reactivated before the team inside can exit.

The team inside has their own set of problems. One person must pick up the relic while the others fight through Vex to reach the exit. While inside the portal, you’re constantly hit with the Mark of Negation and your vision will continually be obscured into darkness until cleansed. Both teams really have to work together to both keep the portal open and exit the portal quickly.

Once the portal team is back, the conflux will spawn and must be protected. But it must be protected while the same process as above is completed for the second portal. Since there are two areas to protect and only three players outside the portal to protect them, this portion is where things generally start to break down. It’s a good idea to have the player with the relic protect the conflux, one player stay at the sync plate while the third player floats in between, giving support where needed.

If you manage to bring the second relic through, they both disappear back into the portals and Atheon is summoned. Depending on how good your teamwork is, this fight can be completed in a matter of minutes or it can take much, much longer.

Once Atheon is on the field, you can shoot at him all you want but you won’t do much damage to him at all. And keep in mind he is a Vex, so his weak spot is in the center of his body.

After a minute or so, Atheon will teleport three players at random to either the Mars or Venus location. The teleported players will need to let the other three know where they went so the ones outside can activate that portal. (Before a patch, Atheon would teleport the three players furthest away from him, allowing your team to dictate a home and away team, so to speak. But, of course, Bungie changed it up to keep things fresh/be jerks and now Atheon teleports people at random.)

The players outside will need activate the specific portal while also dealing with explosive Harpy enemies (whose name escapes me at the moment). This is where the small pillar in the center of the sync plate comes into play, allowing you to stay out of the blast radius of the Harpies while also keeping the plate active.

The team inside has a similar task as before only now there are several Oracles which must be dealt with before exiting the portal. The player with the relic should concentrate on killing the Vex ground units while the other two focus on the Oracles. This allows the relic bearer to charge the relic and cleanse the team to exit the portal.

Once the final Oracle is killed, you have a 30 second window to do damage to Atheon. Once the relic is out of the portal, everyone should head to that center, floating platform in front of where Atheon spawns. The relic bearer pops open his shield which, unlike a Titan shield, allows you to fire through it so you can damage Atheon but he can’t hit you. To end the fight quicker, make sure that you have at least one Titan in your party who has Weapons of Light equipped in the Defender subclass to power up your weapons and open this shield behind the relic bearer’s. During that 30 second window, you’ll want to dump all the Heavy ammo and sniper rounds into Atheon that you can.

Once the 30 seconds is up, the relic disappears. This process continues until Atheon (or your party) is dead. So as you can see, if your party is equipped properly and working together, you might be able to kill Atheon in 3 maybe even 2 teleports. But the longer the fight goes, the more chance there is to screw up inside the portal or to have sync plate defenders die and those inside trapped in time forever.

The Vault of Glass raid is unlike any other challenge that Destiny presents. It requires great timing, skill, communication and teamwork from everyone in your fireteam and it’s easy to sink several hours into the raid and still not complete it. Luckily, after each portion of the raid is completed you’re rewarded with ascendant materials, raid gear or raid weaponry. In my first raid I got a piece of raid gear for my Titan as well as the Suros Regime assault rifle and in another run, I got a legendary scout rifle that has a perk which allows me to do extra damage to Oracles.

The raid is basically what everything in Destiny builds towards and all players should try to experience it at least once. If time is an issue, know that at the end of each segment you hit a checkpoint which allows you to exit the game and resume it at that point another time (though, only if the same person is the fireteam leader as was when you hit the checkpoint). The website www.DestinyLFG.com (which stands for Looking For Games) is a great place to find other players looking to complete the raid, since Bungie did a less than stellar job of giving players the tools to do this in the game itself.

The Vault of Glass is no joke and one of the hardest trials I’ve ever faced in a video game but completing it gave me a sense of accomplishment like no other game has ever provided.

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Friday, September 12, 2014

Destiny is everything I hoped - and more




Sitting on the surface of the moon, I use the brief moment of peace to take in my surroundings. The lack of atmosphere gives a perfect view of the Earth, as well as the light from other galaxies several million of miles away. As I wait for my fireteam to reach my location, I check my armor and weapon loadout and prepare for a journey deep into the Hellmouth where untold numbers of Hive monstrosities await. This is Destiny and it’s everything I’ve hope it would be.

Destiny is the newest creation from Bungie, the studio which created the Halo franchise. Destiny shares many similarities with the Halo series but goes far beyond anything it ever presented. More than just a first-person shooter with a narrative and multiplayer, Destiny represents the closest a console game has come yet to a Massively Multiplayer Online (MMO) game. These elements aren’t as apparent during the early hours of Destiny but as you reach the higher levels and end game elements, the MMO aspects become more apparent.

But before I get into all that, let’s start at the beginning.

Destiny tells the story of the future of humanity. A mysterious being called The Traveler one day appears on Earth and brings with it a new golden age of information and technology that allows humanity to reach the stars and build colonies throughout the galaxy. But the Traveler had many enemies that followed it and eventually, humanity was pushed back to a single city on Earth, situated underneath the Traveler and protected by it. As a Guardian, it is your task to seek out lost information and technology that will allow humanity to thrive again while pushing back the enemies that threaten the human race.

Beginning Destiny, you get to pick between three classes (Titan, Hunter and Warlock) which each have numerous customization options. Unlike most FPS games, you actually get to admire your handiwork, since there is a hub world in Destiny called the Tower which you view in third person.

The Tower is where you organize your inventory, buy new gear, take bounties and other activities. But outside of the Tower, there are several ways to experience Destiny.

Since Destiny is always online, the easiest way to describe its elements are classifying them as “Players vs Enemies” (PvE) or “Players vs Players” (PvP). Story missions, Strikes and Patrol missions are all what would be considered PvE as you and other Guardians venture into the hostile galaxy to retake what humanity has lost. The PvP aspect of Destiny is represented by The Crucible, which is competitive multiplayer as most people know it, featuring game types such as team deathmatch and domination.

Story missions obviously advance the story of Destiny and many help you unlock new aspects of the game, like space travel and heavy weapons. Strikes, on the other hand, are dedicated battles for your fireteam which generally have a few phases of increasing difficulty. Patrols are the most free form, allowing you time to explore the environments of Destiny, search for loot crates and take smaller missions which often earn you experience points as well as Vanguard reputation.

However, as mentioned above, Destiny isn’t your typical FPS and in fact has many similarities to MMOs, which become most apparent once you reach the initial level cap of 20.

When I first began playing Desinty, I heard that the level cap was set at 20, which seemed incredibly low. After a few sessions with friends, I had already reached level 8 and had only just begun completing missions on the Moon, with story missions on Venus and Mars still locked. Barely into the story and yet halfway to the level cap? I figured there had to be something I wasn’t understanding – and I was right.

When you reach level 20, you stop gaining experience toward overall levels. You still gain normal XP, which can go toward your skills and specialization, but your level is capped at 20. Now, I haven’t experienced this myself but I’ve been reading online about how to continue leveling past 20 and I’m going to try and relay it here.

Completing Strikes, Patrol missions and bounties earns you Vanguard points/reputation, which is a crucial step in the process. You can also complete Crucible bounties or earn Crucible reputation by playing that mode. Earning Vanguard/Crucible rank 2 is the first step in the process of leveling past 20.

Once you reach level 20, regular XP stops counting toward your level but it is possible to continue leveling up your character with Light Points. Light Points are attributes contained within rare armor pieces and weaponry (shaded blue or purple). Accruing enough Light points will then determine your character’s level past 20.

It’s important to know these elements first as you need Vanguard/Crucible rank 2 to buy your first piece of rare armor from the Tower. Also, to buy rare weaponry, you’ll need Vanguard/Crucible rank 3.

I keep making the distinction between Vanguard and Crucible for a reason. In the Tower, once you hit 20, you can get gear (gear being armor or weapons) from your class Vanguard (in the back room) or one of the three factions (Dead Orbit, Future War Cult or the New Monarchy – located in the wings of the Tower). Vanguard rep is earned in PvE actions (mainly from the Strike Playlist, which opens when you’ve reached 20 [or completed the story, I’m not entirely sure]) while faction rep is earned via PvP in the Crucible. In addition to reputation, Strikes and Crucible will also earn you Marks, which are the currency to buy gear. It seems that Marks are capped at 200 a week, though you can earn as much reputation and normal XP as you’d like.

TheReddit post where I gleaned much of this info makes the suggestion of focusing on PvE or PvP to obtain your first piece of rare gear. Also, how you play should determine which area you focus on. If you have a group of friends you play with often, PvE might be the way to go at first, otherwise PvP in the Crucible might be your best shot at earning rare gear.

So how is this like an MMO, you ask? Not so much because of the fact that you see other Guardians going about their business in PvE modes, but because of the grinding, which tasks you with playing certain modes (Strikes, Crucible) over and over until you’ve accumulated enough of a certain currency (reputation and marks) to purchase items to lead you to the next level. It’s also similar in that you and several players ban together to take on various raids capped off by enormously powerful boss characters.

(As I said, I haven’t reach 20 yet myself and if any of this info is wrong, don’t hesitate to check out that Reddit post and let me know)

In just its first day on the shelves, Destiny shipped more than $500 million, enough to make it the most successful new videogame franchise launch of all-time. Also, Destiny is the highest selling day-one digital release on consoles ever. This record is rather new in the grand scheme of gaming and one that will probably be outpaced in the coming years but for now, it’s a title that Destiny owns.

Obviously, Bungie is going to continue supporting Destiny heavily and fans can be on the lookout for several additions to the game in coming months in the form of updates and DLC.

Right now, there is a unique gametype available in the Crucible call Salvage, a 3v3 objective game where players collect relics for their team while trying to disrupt the enemy. This mode is online until Sunday, Sept. 14. Also, later this month, the Crucible will feature a mode called Combined Arms, which is said to be a vehicle-heavy game type. In October, the Crucible will feature the Iron Banner mode, where PvP equalizers are turned off and players compete with the full power of their armor and weapons.

As for PvE, an event called “Queen’s Wrath” is scheduled for September and though details are few right now, it could be anything from a new story mission to a new Strike. Also in September, a Level 26 raid called Vault of Glass will go online. Check out this Destructoid article for more info.

As for Destiny DLC, two packs have been announced so far – The Dark Below and House of Wolves. The Dark Below is slated to be released in December and will take placeon the moon, specifically in the Hive stronghold known as the Hellmouth. So far, almost no info is known about House of Wolves. I think these two DLC packs are also exclusive to PlayStation until at least Fall 2015, so it would be a good guess that House of Wolves would be out sometime before then.

After I’ve spent more time with Destiny (much, much more time) I’ll be back to give a more complete picture of my impressions with the game as well as any changes in my attitude toward it – as in, will I still be enamored or will all the grinding crush my soul? I couldn’t begin to guess right now, but I’m going to love finding out.

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Wednesday, July 23, 2014

PlayStation 4 Destiny beta thoughts



It’s been a long, long time since I’ve been as excited for a game as I am for Bungie’s upcoming epic, “Destiny.” The intergalactic saga takes place countless years into future, after the fall of humanity’s golden age. Beset by alien threats on all sides, humanity is confined to a solitary city beneath the remnants of a massive extraterrestrial entity known as The Traveler. Taking on the role of a Guardian, you set out to restore humanity to its former glory by pushing back the alien invaders and collecting scattered pieces of technology.

The PlayStation 4 Destiny beta began on Thursday, July 17 while the beta for Xbox players begins on July 23. The beta itself has been offline since Sunday for maintenance and even though I’ve already played through every mission available, I can’t wait to get back in there and try out a different class.

My initial character was a Titan class – your typical Tank, in RPG terms. The Titan is the most heavily armored and physically powerful class in Destiny and as such, packs the biggest melee punch and wield the biggest weapons. The Hunter class is more geared toward long-distance weapons while the Warlock utilizes the Traveler’s technology in what I can only describe as “space magic.”

Each class has tons of different perks and traits that can be unlocked and leveled up which enhance your base abilities. Along with those upgrades, you’ll also be able to choose a sub-class which grants you even more abilities along more specialized lines.

You’ll also get a taste of the character creation system in the Destiny beta. In addition to picking a class, you can also choose from three races – human, exo and awoken. Not much info has been released about the awoken or the exo, though they appear to have common cause with humans. The exo seem vaguely robotic and may be some form of Artificial Intelligence while the awoken look humanoid but have strikingly different physical features and have been compared to elves.

The playable areas in the Destiny beta include the Tower, a Crucible map and mission areas on Earth in what used to be Russia.

The Tower is your home base where you can unlock new weaponry and armor, collect mission rewards and more easily manage your inventory thanks to personal storage lockers. It’s a breeze to manage your items while out on missions, though, thanks to the slick inventory screen implemented by Bungie. Utilizing a cursor, you can easily select and change different armor parts, weapons and other aspects of your Guardian, rather than having to flip through highlighted menus.


 
A comparison of the visuals on the PS3 and PS4 versions of the Destiny beta

Once you’re ready, you can return to orbit where you select a planet and mission – though only Earth is available in the beta. In this menu, you can view the different types of missions available in Destiny – Story missions, Strike missions, and Exploration. Story missions advance the story, obviously, and often lead to unlocking new areas while Strike missions are similar to Story missions but often harder. The Strike mission available in the beta, called the Devil’s Lair, has you infiltrating a Fallen hive area which culminates in a massive boss battle. In the beta, Exploration sets you in the Story mission area and tasks you with smaller objectives like killing a certain number of enemies or collecting specific items. The Exploration missions also seem to go towards unlocking your sub class, though I haven’t gotten that far yet.

Exploring the landscape of Old Russia, as it’s called, has been almost as fun as smashing the alien hordes inhabiting it. The draw distance in Destiny is very impressive and the visuals are highly detailed with a deep, rich color palate. You’ll also be able to utilize a mode of personal transportation in Destiny, a vehicle that resembles a speeder bike from Star Wars called the Sparrow. The Sparrow is a one-person hover bike which can quickly transport you around the map and can be called in whenever you need it. I’m not sure if you’ll be able to upgrade your Sparrow’s abilities but I’d say it’s a very likely possibility. From my experience with Halo, Bungie often adds creative multiplayer modes and I’ll be interested to see if they include Sparrow racing.

What’s been the most interesting aspect of Destiny so far is how much this game feels like an MMO. Granted, I’ve never been into those types of games so I’m sure there are other elements missing from the typical PC MMO, but there are several elements that give me this impression. While you’re out in the mission areas, you’ll often see several other Guardians going about their business and sometimes they’ll offer you to join with their fire team. Granted, you won’t be seeing everyone who is playing in that area at that time, but enough people to make the world feel populated. Also, you’ll often stumble onto areas with much more powerful enemies than you’re able to handle, marking the location of another mission or just an area you can’t explore until you reach a higher level.

And every so often, Events will occur that any Guardian in the area can join and earn rewards. The one I participated in was to protect a crashed satellite from seemingly endless waves of enemies. The encounter was incredibly epic as there were numerous Guardians involved and the enemies were large, varied and very powerful. I can’t wait to see the other types of Events which can occur in the final game.

The enemy AI in Destiny, even in the beta, is pretty impressive. They’ll work together, try to flank you, take cover – all actions you would expect competent killing machines to pull off. I’ve even noticed that, while sniping from a distance, if an enemy sees me, he’ll get to the nearest cover and hide until I’ve moved or fired. It seems like they’ll even make their friends aware of the threat, as if one sees me, the rest will hide until I move in or look away.

There are only two races of aliens in the beta – the Fallen and the Hive – but there will be others in the full game like the Cabal and the Vex. The Fallen are humanoid looking creatures that, to me, have vaguely insect-like qualities as many classes have extra limbs. They often fight in large numbers, trying to overwhelm rather than outmaneuver. The Hive, on the other hand, resemble the xenomorphs from the Alien movies and have been described on the internet as “undead.” More than just killing all these types of aliens, I’m really interested in learning more about their backstories and why they seek to wipe out humanity.

Me and my friends have decided that Destiny is basically what you’d get if “Halo” and “Borderlands” had a baby. Bungie took the interstellar elements of Halo – the wild technology, the marauding aliens and unique art style – while mixing it with the character personalization and massive arsenal of Borderlands. With each Guardian specializing in a different main weapon type and the ability to wield special weapons and heavy weapons, and being able to switch between three guns at any given time, you can specialize your loadout while also making sure you’re prepared for any situation that comes your way.

I can’t wait for the beta to begin again on July 23 so I can try out the Hunter or Warlock class.

The full version of Destiny launches on September 9 and you can believe I’ll be there.

I also wanted to take a moment and share an observation I had about Destiny. Though I’ve never played the Warhammer 40k table top games, I’ve played a few video game properties (Dawn of War and Space Marine) and I’m pretty familiar with the lore. And what I’ve noticed is that Destiny and WH40k share quite a bit in common.

First, the Traveler is basically the Emperor of Humanity – a massively powerful entity that, even in death/near-death, is still a strong enough force to protect what remains of humanity. The Traveler’s Ghosts search the galaxy for beings strong enough to become Guardians, who protect what remains of the human race, and these Guardians are essentially the Space Marines/Adeptus Astartes. They aren’t divided up into numerous chapters but each Guardian, much like each chapter of Space Marine, specializes in a different tactic of war.

In WH40k, humanity is fighting a never-ending war against numerous races of marauding aliens and are living off the technology created by the Emperor during humanity’s Golden Age, constantly searching out lost knowledge. This aspect of the two properties is almost identical, as humanity in Destiny was given vast stores of knowledge by the Traveler and must now fight to regain the knowledge and power that has been lost to time and conflict.

Finally, in WK40k, the Emperor can be seen as the most influential, purest form of good in the universe and contrasting that is the forces of Chaos – an evil, unknowable force from the deepest recesses of space. In Destiny, they keep making references to “the Darkness” which seems to be returning and is the driving force behind many of the alien races becoming so bold as to push toward the last bastion of humanity beneath the Traveler. I’m not quite sure exactly what “the Darkness” is because it seems to be a force not necessarily associated with any one alien race, much in the same way that Chaos in WH40k is a force of nature that isn’t associated with the Orks, Eldar, Necrons or any other specific species.

Now, don’t take these observations to be me saying that Destiny is a rip-off of Warhammer 40k, I just thought that the similarities were interesting and wanted to share them. I’m still incredibly excited for Destiny and will be eager to set a course for the Tower and start restoring humanity this September.

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