Dying Light offers a visceral and fun first-person zombie apocalypse
In
the last decade, zombies have pervaded nearly every aspect of our pop culture.
There are still movies and TV shows being made about zombies (“The Walking
Dead” on AMC remains one of the highest rated shows on TV, for instance) and
there doesn’t seem to be any sign of this trend slowing down any time soon.
In
2011, developer Techland released a game called “Dead Island” where you took on
the role of a tourist stuck on a tropical island that had been overrun by a
deadly plague which turned everyone into zombies. The game was comprised on
several large maps but the emphasis wasn’t so much on exploration as it was on
completing generic missions while bashing every zombie in sight in the head
with some sort of blunt instrument.
Dead
Island was fun at first but over time the fun wore off as technical glitches
became more apparent and the repetitive nature of the game began to wear thin.
Because of these reasons, I was hesitant to try out Techland’s latest title,
“Dying Light.” However, Dying Light is everything that we wanted Dead Island to
be – and then some.
Dying
Light is a first-person, action/adventure game set in a giant open world
environment with roleplaying elements. Combat is still very melee-focused,
though firearms do exist, but unlike Dead Island, Dying Light incorporates
free-running and parkour as a way to navigate the large, highly-detailed
environments and after playing Dying Light, I found that running away is often
the best strategy for survival.
I
don’t want to consistently compare Dying Light to Dead Island throughout this
review but I find myself doing it quite often as I try to formulate my thoughts
on the game. I think this is because at its core, Dead Island and Dying Light
are very similar. But where Dead Island presented many interesting ideas, it
didn’t capitalize on them – whereas Dying Light feels like a much more complete
game. One could say that Dying Light is the game we all thought Dead Island
would be.
Zombies will overwhelm you quickly in Dying Light and staying mobile is often a better choice than fighting |
In
Dying Light, you play as Kyle Crane, an operative of the GRE (Global Relief
Effort) who has been covertly inserted into the city of Harran where a massive
viral outbreak has infected a majority of its citizens and been quarantined
from the outside world. As Crane, you’re tasked with retrieving a secret
document from a rogue agent but along the way, you befriend a group of
survivors and it isn’t long before you realize that the goals of the GRE and
the goals of the survivors are often at odds.
There
is one main story quest that carries you throughout the game but as you
complete story missions, you’ll unlock several side missions which offer extra
XP toward your three skill trees and also money, item upgrades and blueprints.
The
three skill trees affect different areas of the gameplay – survivor, agility
and power. The survivor tree affects things like how much damage Crane can
take, kinds of items he can create and more. Agility allows Crane to become
better at free-running over the environment and gives him new abilities (the
best of which is the grappling hook). And the power tree will unlock new
offensive moves for Crane both with weapons and while unarmed.
Unlike
many other games with RPG elements, if you die in Dying Light, you lose your earned
XP, putting extra importance on careful play and weighing options of fighting and
running very heavily. Where Dead Island focused more on combat, Dying Light
does an exceptional job of balancing combat and running for your life. In Dying
Light, you’re vulnerable to being overwhelmed quickly and fighting every zombie
you see is rarely the smartest decision.
Though
free-running over the environment is often better than standing and fighting,
you will have to battle the undead every now and then. It’s difficult to find
quality weapons early in the game but these weapons can be improved with
blueprints and upgrades. Utilizing the crafting materials scattered throughout
the world. Blueprints help improve durability, damage and handling and these
stats can be further upgraded with one-time use items that are often awarded
for helping survivors in random events or for completing quests.
As in most zombie apocalypse fiction, humans are often more of a threat than zombies in Dying Light |
Dying
Light has a very highly detailed sheen to the visuals with an impressive use of
light and shadow and also incorporates a day/night cycle with a unique twist. Nights
in Dying Light are extremely dark and even with a flashlight it’s hard to see
the zombies around you. But at night, a special type of zombie comes out – the
volatile. During the day, the typical shambling zombies clog the streets, with
scattered variants (like zombies which are more aggressive, exploding zombies and
ones that spit toxic slime) but at night, the volatiles come out of hiding.
Extremely sensitive to ultraviolet light, volatiles are highly aggressive and
strong and just as quick as Crane. Sneaking slowly to avoid their attention or
sleeping through the night at safe houses are your best bets against volatiles.
It’s possible to kill them but standing and fighting with them in the dead of
night will get you killed very quickly.
If
taking on the various beasts is too much for you to do solo, you can play
through the entire game cooperatively with up to three other players. While
playing with others, you can take on challenges or create challenges between
your friends to add even more replayability. Also, there is a manner of
competitive play where you take on the role of a super powered zombie which
invades the games of others and hunt the human players. Granted, I haven’t
played this mode yet it seems very cool and is an interesting twist on the
standard game.
While
I was hesitant at first to give Dying Light a chance, I’m glad I did. The
balance of running and fighting in an open-world zombies apocalypse is perfect
and being able to play the entire game with friends makes it even better. Plus,
there is a harder difficulty which increases the zombies’ durability as well as
putting limitations on healing, flashlight life, making night last longer and
other challenging.
If
you’re like me and were nervous about giving Dying Light a chance because Dead
Island didn’t live up to expectations I can guarantee that Dying Light is
everything you wanted from Techland’s first offering and more - and it’s even
better with friends.
Labels: Dead Island, Dying Light, first person, multiplayer, PlayStation 4, Techland, zombie apocalypse, zombies
1 Comments:
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