Review: Expect nothing but excellence from Dragon Age: Inquisition
In
this day and age of casual gaming, free-to-play games and on-rails completely
scripted narrative-driven games, it’s rare to see a game offering hundreds of
hours of gameplay and a hugely detailed, diverse world to explore. Where most
game developers today seem to think that multiplayer should be the focus and a
single player campaign is a tacked-on extra, BioWare created one of the most
engaging role-playing games I’ve ever experienced in “Dragon Age: Inquisition.”
The
third game in the real-time RPG series, you take on the role of The Inquisitor,
who has the ability to close Fade rifts, which demons use to invade the realm
of Thedas. The origin and race of the Inquisitor is up to you as is his class
(warrior, rogue or mage) as well as play style.
Also,
returning to the Dragon Age series in this game is the Tactical View, which
allows you to pause combat and issue commands to your party. You’re still able
to select other party members and utilize their abilities in real time but the
option to stop time, take stock of the battle and issue commands is invaluable
and should make DA:I accessible to both fans of action games as well as
traditional RPGs.
In
DA:I, a massive explosion kills several leaders of the mage and Templar groups,
as well as leaders of the Chantry, the organization hosting a peace conference
between the warring groups, which throws the entire realm of Thedas into chaos.
The explosion also creates the Breach – a massive dimensional rift which allows
demons to invade the human world. As a result, your character and several
others establish the Inquisition to determine who was behind the attack as well
as closing the Breach and restoring peace and order to Thedas.
Once
the game begins in proper, you’ll venture around Thedas rallying support for
the Inquisition while also sending your agents on missions to retrieve intel,
gather resources and other operations which aid in growing the Inquisition.
From the overworld map you choose either the Orlais or Ferelden regions to
operate in and from there, you can venture to playable areas that range in size
from smaller areas to (like the Fallow Mire) or much larger tracts of land
(like the Hinterlands).
Each
of the playable areas is meticulously crafted and a blast to explore. I’m
always stumbling across new sidequests to tackle and new places to explore.
Each map offers an amazing variety of wildlife and scenery as well as special
settings like caves, dwarven ruins, giant palaces and more, hidden away inside
every map.
As
you explore, you’ll come across tons of inventory items like weapons and armor
to use or sell (or destroy to clear space in your limited inventory), as well
as accessories that augment your abilities. But you’ll also come across
schematics which allow you to craft and customize weapons and armor. Throughout
the game world, there are resources to gather of varying quality which,
depending on what you use, allow you to craft much better gear than you could
ever find – granted you put forth the effort to find these materials.
But
even when you’re just wandering around taking on random quests outside of the
main story quests, these activities earn the Inquisition Power and Influence,
two experience meters which grant you special abilities (like being able to
carry more potions or earning more character experience points from combat or
codex entries) and the ability to scout new areas to explore and unlock new
missions to send your agents on. This is a real triumph of DA:I in that no
matter what you’re doing, you always feel like you’re moving closer to
accomplishing your larger goals, even if you’re wandering around a map closing
Fade rifts or exploring the Deep Roads.
As
you explore these areas, you’ll eventually encounter NPCs who can be recruited
to the Inquisition as party members or as agents. Agents can be sent out on
missions while party members can accompany your character on his journeys
around Thedas. I’m not sure if picking a different race or class changes your
starting party, but I began with Cassandra (a warrior and high-ranking Chantry
Seeker), Solas (an elven mage) and Varric, a dwarven rogue who fans of Dragon
Age II know well.
Though,
there are numerous skill trees to add some differentiation between characters
who share the same class (like Sera and Varric or Cassandra and Blackwall), each
character falls into one of three classes, so you’re essentially going to be
filling out your party with who you like the most. On your adventures, your
party members talk to each other and offer their opinions on your actions and
the game keeps you informed of how your party members react to what you do and
say.
Overall,
I’ve found the characters in DA:I to be some of the deepest, most complex
characters I’ve ever experienced in a game. I often have no idea how someone is
going to react to what I do and say – much like the real world. This also
extends to romance, in that you can often flirt with members of the Inquisition
but even if you think everything is going well, they may still turn you down
and you might have no idea why.
But
what would a game with “dragon” in the title be if there weren’t actual dragons
in the game? Throughout the world of Thedas, there are several different dragons
to encounter, though you’ll want to be significantly leveled up before you try
and take on any of the massive beasts. Overall, I found the battles against
dragons in DA:I to be much more interesting than any dragon fight in Skyrim.
I’ve
put an immense amount of time into DA:I so far (over 30 hours) and I still feel
like I’ve barely scratched the surface. But it keeps me coming back thanks to
the fact that as the game progresses, you’re constantly being introduced to new
mechanics, quests and new things to do to keep the game feeling fresh and
engaging. For instance, once you reach your new base of operations at Skyhold
(after leaving Haven), you can customize the castle to fit your tastes as well
as outfit it with new features. After a time, you’re given the option to pursue
a specialization to give the Inquisitor more powerful abilities. Also, as the
leader of the Inquisition, you’re eventually able to judge criminals and other
outlaws captured by the Inquisition, which can have an effect on how others
view you as well as the course of the game itself.
There’s
even a manner of multiplayer included in DA:I, though I have yet to actually
try it out myself. Apparently it is a self-contained story in which you take on
the role of pre-created characters during the time of the Inquisition. It’s an
interesting prospect for a real-time RPG that I’m looking forward to trying –
if I can ever tear myself away from the campaign.
Even
with a number of other games I’ve barely touched, I can’t seem to bring myself to
play anything but DA:I right now. There’s so much to see and do, people to talk
to, dragons to fight, locations to explore as well as stopping whoever
continued to instigate the war between mages and Templar that you could easily
play this game for 100 hours and probably still have more to do.
If
you’re a fan of BioWare’s traditional RPG style (like Knights of the Old
Republic, for instance), you’re going to be completely absorbed by DA:I.
Labels: BioWare, Dragon Age Inquisition, PlayStation 4, RPG
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