A challenging but addicting platformer, Spelunky free on PSN this month
Free
this month on the PlayStation Network is a platformer called “Spelunky.”
Originally developed by two guys (Derek Wu and Andy Hull), the PS4 version was
developed by Blitworks. It was initially released in 2009 with PS3 and 360
remakes released in 2013.
I
always download these PSN games because who doesn’t love free stuff? I was expecting
the usual points-based platformer but what I got was a lot different. Spelunky
is brutal. Spelunky is unforgiving. This cutesy, colorful, seemingly kiddy
platformer about collecting treasure will kick you when you’re down with
pleasure. Honestly, the Dark Souls “You will die” tagline would also fit
Spelunky perfectly.
I
hated Spelunky at first. I told myself I hated it and I told my friends I tried
it but wasn’t crazy about it. But I kept playing. I kept going back for more
and eventually I realized why.
I
thought at first that Spelunky was too much, that it was overly difficult, the
learning curve was too steep and that it was far too unforgiving. But as I kept
playing, I kept picking up on ways I could play better. How I could tighten up
my game, keep an eye out for traps and play quickly but play smart. It sucks
when I accidentally sprint off a ledge, take fall damage, get hit by a bat and
bounced into a spike pit and killed within moments of starting a new game (and
yes – that actually happened to me) but the more you play, the more you realize
how you can avoid those hazards in the future.
In
Spelunky, you play as a treasure hunter exploring a strange series of caverns
that is constantly changing and comprised of several different areas. The
levels are randomly generated so every time you play, your experience is
different. There are also I think, five different areas that each present their
own traps and enemies. There is lots of treasure to collect which counts toward
your high score, but that treasure can also be used to buy items which aids in
your progression (like a parachute that saves you from fall damage or a compass
which points to the exit in each level). You also have bombs to reach
inaccessible areas (or damage enemies) and ropes to reach higher areas (or
allow you to descend). There is also a “damsel” in each level which, if taken
to the exit, gives you an extra hit point.
The
most difficult aspect of Spelunky aren’t the relentless enemies or traps but
the fact that you only have one life with four hit points. If you die, you
start back at 1-1. Doesn’t matter if you make it to the second, third or fourth
level – if you die, you go back to the beginning. Some people won’t be able to
get past this aspect. Gamers these days seem to expect check points and save
spots and Spelunky doesn’t offer anything like that. Granted, you can access
later levels by completing the four levels of an area and giving Tunnel Man
items to complete a shortcut to that area, though if you use that shortcut to
start your game, your high score won’t be recorded.
Spelunky
originally had 8-bit inspired visuals but are very clean and cartoony in the
PS4 version. The music also calls back to earlier eras of gaming and is very
reminiscent of Sega Genesis music. Honestly, the music is one of my favorite
parts of Spelunky and I’ll often catch myself humming various tunes throughout the
day. There are also several different characters to choose from and more that
can be unlocked through the course of the game.
Despite
the tremendous challenge that Spelunky presents and it’s still an incredibly
well-made game and one that you could play for hours on end and have fun with
yet never quite master. The challenge will always be different every time you boot
it up and with random level design, unique challenges and level types, Spelunky
will always keep you on your toes and is a platformer that deftly spans the gap
between fun challenge and absurdly difficult. Spelunky is free this month on
PSN but even if you have to pay for it, it’s well worth the price.
Labels: free on PSN in October, platformer, PS4, PSN, Spelunky
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