Review: Evolve offers an incredibly fun twist on multiplayer shooters
When you were a kid, were you afraid of
monsters? Did you worry about the boogeyman in your closet or some nasty beast
under your bed, preparing to eat you piece by piece as you slumbered?
Well there were never any monsters under
your bed but there are on the planet Shear in “Evolve,” the latest multiplayer
shooter by Turtle Rock Studios.
Evolve isn’t your run-of-the-mill first-person shooter either. Where most multiplayer shooters rely on team deathmatch or free-for-all frenzies, Evolve presents a unique “4 vs. 1” dynamic which pits a team of four hunters against one massive monster.
Much like Turtle Rock’s engaging
team-based shooter “Left 4 Dead,” Evolve doesn’t have an overarching narrative
or campaign mode, rather, the game world and characters are fleshed out through
the course of dialogue and encounters during gameplay. Hints about the game
world and the motivations behind characters and corporations are hinted at,
allowing interested gamers to understand more about events before and during
the game.
In Evolve, humanity has progressed to
such heights that deep space exploration and planet terraforming have become
possible. Far away from earth, located in the “Far Arm” of the galaxy, the
planet Shear was becoming colonized but as humanity expanded, several species
of never-before-seen and deadly monsters began attacking the settlements. More
than just wild beasts, these monsters displayed an intelligence not seen in any
of the other dangerous wildlife on Shear. The colonists, desperate to survive and
flee the planet, hired a team of hunters led by legendary planet tamer William
Cabot (a playable, support class character).
These hunters each specialize in a
unique role – assault, support, trapper and medic. There are three different
playable characters in each class (more to be available via DLC), and while
each character has different weaponry, each class also has one constant ability
(like the assault class’ personal shield or the medic’s health burst). Only one
character in each class is available at the start of the game and the rest can
be unlocked through leveling up the newest (or first) character’s weapons or
abilities.
There is a large emphasis on teamwork in
Evole, as each character brings special attributes to the battle.
Each team of hunters is made up of a trapper, support, assault and medic character. |
Assault is the main damage dealer and
tank of the group, bringing several different weapons to the table as well as a
personal shield (and in the case of Parnell, an ability which boosts damage
output, firing and reload speed).
Medic, like the name suggests, heals
teammates and two of the three classes utilize sniper rifles which can mark
weak spots on a monster. Val and Caira also have abilities to restore health
along with the standard health burst but Lazarus has the unique ability to bring
players back from the dead. (Hunters can be downed by the monster twice and are
out of the game the third time down and need to wait for a dropship to bring
them back to the fight.)
The trapper’s main role is finding the
monster and each of the three playable characters has a different method of
doing so. Maggie has a trapjaw (sort of a dog mixed with a big lizard) which
can sniff out the monster’s trail. Griffin utilizes sensor spikes which can be
tripped by the monster and Abe uses tracking darts which can be fired directly
at the monster or into prey animals, revealing his location on screen. Each
also has a weapon to slow the monster (such as Maggie and Griffin’s harpoon gun
and Abe’s stasis grenades) as well as the mobile arena, which generates a
forcefield around a small area for 60 seconds. This dome traps the monster
inside to keep it from escaping as well as allowing hunters to enter but not
exit. Though, it’s better to use this early on in the monster’s evolution (the
quote “I’m not trapped in here with you, you’re trapped in here with me” from
the movie Watchmen comes to mind).
Finally, the support class offers a
little bit of everything. Each character has a powerful main weapon as well as
a cloaking device which can make the entire team invisible, but each has two unique
abilities as well. For instance, Hank can call in an orbital strike on a small
area which does massive damage and also uses a portable personal shield to make
any other hunter invincible while it’s aimed at them. Bucket can lay down up to
five auto-turrets to fire on the monster as well as detach his head and use it
as a UAV (Bucket is also a robot). And Cabot can use radioactive dust from his
ship, the Laurie Anne, to highlight the monster for a short time as well as
having a damage amplifier which, when fired on the monster, doubles the amount
of damage it takes from the other hunters.
Each hunter has a unique play style and
it’s a testament to Turtle Rock’s excellent design that no one specific
assortment of characters could be considered the best. Each hunter has
interesting strengths and weaknesses and it’s up to you to figure out which
work best for you.
(From left) The Goliath, Kraken and Wraith each have their own unique abilities and tactics. |
But four-on-one sounds unfair, right?
You might think that – until you’ve actually faced the three monsters in Evolve
(with a fourth on the way soon, which was free with preorder and soon to be
available via DLC).
Each monster has their own set of
offensive abilities which can be used to both attack prey as well as the
hunters, in addition to a standard melee attack.
The Goliath is your standard brute, with
more health and armor capacity than the Kraken or the Wraith. Goliath hits
harder than the other two current monsters and also has fire breath and the
ability to leap great distances.
The Kraken is somewhat physically weaker
than Goliath but makes up for it with an array of devastating abilities, like
its banshee mines and lightning strikes. Kraken has the ability to generate
bio-electricity, which is uses in several attacks, and also allows the monster
to hover and glide short distances.
The Wraith is physically the weakest
though its strength lies in deception and surprise attacks. With the ability to
deploy decoy Wraiths (which also deal damage to prey and hunters), the Wraith
specializes in separating groups of hunters as well as being able to buff its
own speed and attack damage for short periods of time, causing massive damage
with its scythe-like appendages.
At the start of each game, the monster
has a short window of time to move about the map before the hunters arrive.
Each monster has three stages of evolution, which are triggered by killing and
consuming the native wildlife that appears on each map. Animals provide varying
amounts of energy toward evolution and most are docile though some can be
dangerous and aggressive, posing a threat to hunters and to monsters alike.
These larger animals offer the most energy toward evolution and some also offer
unique buffs, which can be taken advantage of by hunters and monsters.
There are several different gametypes in
Evolve such as Defend, Nest, and Rescue but the main mode is Hunt, where a team
of four hunter hunt down a monster across one of Evolve large, amazingly
realized 12 maps.
These games by themselves can last
anywhere from 5-20 or 30 minutes, depending on player skill level, though those
who want a more involved experience can try their hand at Evacuation.
In Evacuation, four hunters and a
monster will battle across 5 game types but the twist is that each victory or
defeat causes interesting consequences for the ensuing rounds. There are several
different modifiers, such as including armed colonists to help hunt down the
monster or a crashed ship which leaks radiation to make native wildlife more
deadly and aggressive. Evacuation ends with a Defend showdown where the monster
starts at Stage 3 evolution (with two minion monsters) has to attack three
generators, the third of which is powering a colonist escape vessel.
The planet Shear a dangerous place, especially with packs of trapjaws roaming about |
Evolve isn’t your traditional shooter.
It requires a different way of thinking than a majority of other FPS titles out
there and even though it seems to be lacking on content at first glance, no two
games in Evolve are the same. The several different modes and wealth of
unlockables will have dedicated players hooked to the experience as well as
offering casual fans a uniquely fun time that no other game has ever presented
quite so well.
It should also be noted that Turtle
Rock, though offering many cosmetic DLC packs for sale at launch, is offering
all upcoming map packs for free. Additionally, they’ve stated that even though
future monster and hunter DLCs won’t be free, you won’t be locked out of
certain games or modes if playing against players who have purchased them, in
the interest of not dividing the community.
Overall, Evolve offers an experience
like no other game ever has. Its interesting characters, monsters and beautifully
detailed worlds need to be experienced first-hand because words can’t do them justice.
While it’s not quite the same if you don’t have friends to play it with or
online capability to play with other humans, Evolve is still one of the most
unique and interesting shooters that has ever been created.
Labels: Evolve, FPS, multiplayer, PS4, shooter, Turtle Rock Studios, Xbox One
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