Grizzly Gaming


Thursday, March 31, 2011

Xbox Live offering great deals this April

Even though I usually can't help myself when it comes to getting the latest video games and content, waiting on these products can really pay off sometimes. This April, Xbox Live is offering some really tempting deals on everything from Arcade games to avatar items.

The month of specials was kicked off by the release of Mass Effect 2 DLC as well as a You Don't Know Jack content pack. I'm definitely thinking about picking up the Fallout: New Vegas DLC, the Deadliest Warrior Arcade game and the Battlefield: Bad Company 2 Vietnam DLC - check out the list below to see what you could be spending you hard earned virtual dollars on.


Sales & Specials:
  • April 1: Fallout: New Vegas "Dead Money" add-on - 400 MS Points ($5)
  • April 1: Comic Jumper - 400 MS Points ($5)
  • April 1: Deadliest Warrior - 200 MS Points ($2.50)
  • April 1: Fable 3 "Understone" add-on - 200 MS Points ($2.50)

Xbox Live Arcade:
  • March 30: Rush 'N Attack: Ex-Patriot -- 800 MS Points ($10)
  • March 30: Islands of Wakfu -- 800 MS Points ($10)
  • April 6: The Dishwasher: Vampire Smile -- 800 MS Points ($10)

Deal of the Week:
  • March 29 – April 4: A World of Keflings - 400 MS Points ($5)
  • March 29 – April 4: Worms 2: Armageddon - 400 MS Points ($5)
  • March 29 – April 4: Worms 2: Battle Pack - 200 MS Points ($2.50)
  • March 29 – April 4: Raskulls - 400 MS Points ($5)
  • April 5 – 11: Battlefield: Bad Company 2 "Vietnam" add-on - 600 MS Points ($7.50)
  • April 5 – 11: Battlefield: Bad Company 2 "Onslaught Mode" add-on - 200 MS Points ($2.50)
  • April 5 – 11: Battlefield: Bad Company 2 "Kit Shortcut Bundle Pack" - 600 MS Points ($7.50)
  • April 5 – 11: Battlefield: Bad Company 2 "Specact Upgrade Bundle" - 240 MS Points ($3)
  • April 5 – 11: Battlefield 1943 - 600 MS Points ($7.50)

Games on Demand:
  • March 29: Tom Clancy's H.A.W.X. 2 (price TBA)

Xbox Avatar Marketplace
  • March 31: LA Noire
  • March 31: Red Faction Armageddon
  • April 7: Section 8: Prejudice

DLC:
  • March 29: Mass Effect 2 "Arrival" add-on - 560 MS Points ($7)
  • March 29: You Don't Know Jack "Jack Pack 2: Best of the Webshow" add-on - 400 MS Points ($5)
  • April 6: Stacking "Lost Hobo King" add-on - 400 MS Points ($5)

Demo:
  • April 5: Kinectimals (free to Gold subscribers)

Wednesday, March 30, 2011

Resident Evil returns to Raccoon City


Halo: Reach returned the series to an earlier setting in the timeline. Taking place before Halo: Combat Evolved, Reach was a huge hit for Bungie. Now, Capcom is taking a page out of their book with Resident Evil: Operation Raccoon City – except Capcom is changing up the formula quite a bit. While Resident Evil has forever been known as a survival horror series, Operation Raccoon City will be moving the series into the realm of tactical shooters.


Taking place during the events of Resident Evil 2, players will control a team of special forces soldiers looking to remove any trace of Umbrella’s involvement in the Raccoon City disaster. Players will be able to take on the game by themselves or with up to a team of four cooperatively. Though the genre has shifted, the emphasis of Operation Raccoon City will be centered squarely on action.


A short teaser trailer was released earlier today and showed quick clips of the action but what we got to see was pretty great. Plenty of zombie killing, explosions and even hand-to-hand combat – because who hasn’t wanted to boot a zombie in the chest and stomp its head? We even got to see a glimpse of RE2 protagonist Leon Kennedy and a large, shadowy figure – could Nemesis or even Albert Wesker be featured in Operation Raccoon City? Only time will tell.


This game only came onto my radar days ago but I’m already keeping my eyes open for any new info on the game. RE 4 & 5 were great games but I’m digging the new direction the series is taking and more than ready to bring the zombie killing back to Resident Evil. Other bits of info I’ve gleaned about the game are that while you will assume the role of an Umbrella operative, in what I’m assuming will amount to a single player campaign, is that you will also have to contend with the U.S. military. When the government found out about the outbreak and Umbrella’s attempts to cover it up, they send in a team to stop the Umbrella operatives. It’s also been implied that part of the game will revolve around taking out Leon Kennedy.


While the new direction and return to familiar territory have me excited, Capcom is having Vancouver based Slant Six Games handle the development of ORC. The recent teaser trailer didn’t know off enough of definite gameplay to pass any real judgment but the visuals didn’t look too great. It’d be neat if this wound up being an Arcade/PSN game but I’d also be surprised if that’s what it ended up being. Resident Evil: Operation Raccoon City is slated for a late 2011 release.

Monday, March 28, 2011

Prey 2 might actually be awesome



If you read my review of “Prey” in the Shippensburg Slate (and you most likely didn’t), you’d know I wasn’t a fan of the game. The game’s big draws felt gimmicky and nothing really stood out about the game to me. The portals, wall-walking and alien settings just didn’t do anything for me – even the later “spirit” powers seemed to be a tad racist to me (Tommy is a Native American so of course he’d have a spirit bird, right? Right???).


Recently, to my surprise, a Prey 2 was announced. Though the series has changed hands, now being developed by Human Head Studios and published by Bethesda Softworks, the sequel will allegedly keep many of the series’ traits – first person shooting and alien abductions. Only this time, with a slight twist.


Prey’s protagonist Tommy has been replaced by a U.S. Sky Marshall named Killian Samuels (have you ever heard a faker sounding name?). The first teaser trailer for the game showed what appeared to be aliens abducting an airplane full of people, with Samuels on board. The game will still be an FPS but the presentation will be different. Rather than having Samuels take on a space ship full of hostile aliens in a linear story, Prey 2 will allegedly feature a large, open (alien) world where Samuels will (you know, allegedly) be taking on the role of an intergalactic bounty hunter. The story (details of which are still unknown) will apparently be open-ended and Samuels will employ “parkour-style movement” to traverse the alien setting. Other confirmed elements are the ability to move stealthily in the shadows and there will also not support multiplayer, 3D or motion controls.


If all those things turn out to be true, Prey 2 could soon find itself near the top of my most wanted list. From the sounds of those details, Prey 2 could be a mix of Deus Ex: Human Revolution’s open-ended mission structure and the easy, free movement of Brink – unsurprisingly, DX:HR and Brink are two of my most wanted games right now. But I’m trying not to get too excited yet. Literally no other information, screens or a release date have been given to the public. I’m pretty interested in something they haven’t talked about yet – are the aliens still using those weird looking doors? Because that could be a dealbreaker. (And no I won’t explain. Go Image Google search ‘Prey doors’ and you’ll see)

Friday, March 18, 2011

Gaming on the Cheap: Dragon Age: Origins


Though it may seem like I only play first-person shooters with the biggest explosions or zombies trying to eat my face, I do get down with the occasional RPG. BioWare’s “Knights of the Old Republic” series were some of my favorite games (not just RPGs) of the Xbox/PS2 era. The “Dragon Age” series seems to be picking up where KOTOR left off – bringing BioWare’s tried and true real-time action/RPG formula to the Xbox 360. While “Dragon Age” succeeds in making me nostalgic for the KOTOR series, it feels directionless at times and I often found myself really hating it. But not too often, though.


I had my eye on this game for some time now but just never got around to playing it. I downloaded the demo for the sequel on Live and the KOTOR nostalgia came flooding back and I couldn’t resist checking out the series anymore. I checked around and while most places still had Origins listed at $40, it was only $29.99 on XBL Games on Demand.


The story began (for me) as the son of nobility who must flee his home after being attacked by a former ally. I barely escaped, leaving my family to join the Grey Wardens – a group of legendary warriors who protect the world from the Darkspawn. A new Blight, an uprising of Darkspawn, has started in Ferelden and only the Wardens know how serious this new threat is – that an Archdemon has been awakened to lead the Darkspawn on another quest to destroy the kingdoms of man, dwarf and elf alike.


While KOTOR generally gave players a clear idea of where to go and what you should be doing, DA:O holds your held much less. Upon escaping the Battle of Ostegar and being betrayed by Teryn Loghain, you and Alistair, the last remaining Wardens in Ferelden, set out to gain support from the Dalish elves, the dwarves of Orzammar, the Arl of Redcliffe and the Circle of Magi. Only thing is, you aren’t given any kind of direction as to where to start or what to do first – you basically just have to wander through a trial-and-error process to figure out the best way to proceed (Protip: Do the Cirlce quests before the Redcliffe quests unless you want Alistair to hate you – like he does me, now). It’s not that I’d like the game to hold my hand but I always get discouraged if I find out too late that I made a wrong decision many, many hours ago that could’ve been easily avoided.


Though DA:O was only released in 2009, the visuals are nothing special. Background colors and images can be muddy but the color palatte is bright and pretty varied. While character models are pretty good looking, the visuals overall aren’t all that impressive. The sound design, on the other hand is great. Sound effects in battle and from creatures are crisp and clear but the sound really shines in the voice work. Whether it’s a random NPC or a party member, lines are delivered very convincingly. I only wish I had more of a chance to mix up my party and hear the random banter that occurs. For example, Leliana is always getting on Sten’s case about being big and tough but a big softie on the inside and Alistair and Morrigan usually antagonize each other. Unfortunately I was too focused on keeping the most powerful members in my party to hear the full extent of these interactions.


The character creation system is pretty standard – you pick a race, a class, and put points into various attributes as well as having different skill trees available. For instance, my warrior class was able to put points into shield and sword training, dual weapons or two-handed weapons. I think archery is also an option for me but, being the tank that I am, I went with dividing my points between shield/sword and dual weapons so that I’m always on the attack, drawing attention from my archer and mage. (I ended up going with Wynne, Leliana and Sten. With Wynne’s healing, Leliana’s archery/rouge skills and Sten hulk-smashing everyone, my team is usually pretty dominating.) There’s also tons of armor and weapons (as well as unique weapons and sets of armor) to be found as well. Too often I found myself at inventory capacity because of all the loot I was collecting – a problem that can be fixed by purchasing backpacks which upgrade your inventory.


While on the subject of characters I wanted to get into an interesting aspect of the game – the karma system, or rather what DA:O has in place of a traditional karma system. While most games keep track of your reputation throughout the world, DA:O keeps track of your esteem within your party. Every action and conversation you’ll have will potentially positively or negatively affect your relationship with other characters. For instance, Sten and I are regularly at odds over how the group is being led. Though I need him around for the damage he can take and dish out, he often has a problem with the way I handle matters – specifically that I too often embark on what, to him, are fool’s errands. Rather than confronting the Blight head on, as Sten would have it, he often questions the missions I accept. I even had to fight Sten once to keep him from starting a mutiny – fortunately I slapped the corn-rows off his big head. Then I gave him a painting to calm him down. That’s right, to get party members back in your favor you can also give them gifts. Most party members have specific gifts that will really make them happy (Sten likes paintings, Wynne likes scrolls and books, etc) but there are also random gifts that anyone will accept.


While I generally am enjoying the game, there are plenty of elements that annoy me to no end. For instance, you can’t issue movement commands to your party. If you want someone to back off the front lines, you’ll need to pause the action and manually move them which can cost you precious seconds in a battle. Also in terms of combat, you’re able to set allies with “combat tactics,” actions they’ll take on their own when not issued commands. Only they seem to be pretty hit or miss. For instance, I have Leliana set to take out melee weapons when enemies are close – except she’ll only take them out when she’s already being attacked and bring her bow back out seconds later, regardless of whether that enemy is dead or still right in front of her. I also couldn’t figure out a way to have mages cast spells on my character continuously – the best I could do is have her cast on the character currently selected, which isn’t exactly the same. But the most annoying aspect of combat would definitely be how you can’t queue commands – as soon as one is issued, combat will start again. It’d be extremely helpful to be able to string up a few commands per character or issue commands to everyone in my party before the action started again.


I have a pretty big gripe with the quest/map system too. The quest screen will usually only tell you the general area where quests can be found – and these areas aren’t indicated on the world map in any way (that I saw, at least). On top of that, if a quest has more than one part, the game doesn’t always keep track of your progression. For example, one quest has you finding Blackstone Irregular deserters and dealing with them. Well, I know I’ve found two of them but the quest screen doesn’t make note of which I’ve dealt with – only their whereabouts. So now, since I completed them when I ran across them, I have to go back to each area and, by trial-and-error, figure out which one I have yet to find.


Overall, though, I’m thoroughly enjoying DA:O. The story is large and sweeping, the dialogue and interactions are top notch and the combat makes me incredibly nostalgic for KOTOR. Keeping that in mind, DA:O will take you a very long time to complete – I just happened to notice my total time played so far (just over 33 hours) and I’m not even finished rounding up allies to stand with the Wardens against the Blight. Though DA:O has its flaws, they can be easily overlooked for the incredible package that BioWare delivers in the first of what will no doubt be a tremendous series. Dragon Age II is also out in stores now.

Thursday, March 10, 2011

Stevie Richards gets the smackdown from 2K


Poor Stevie Richards (above, at right) – that guy just can’t catch a break. Not even a month has passed since leaving TNA and losing in the main event of some random New Jersey indy promotion (thanks, Wikipedia!), Richards (real name Michael Manna) gets the short end of the stick again.


In a twist that only WWE bookers could’ve written, Richards (yes, that is how I’m going to refer to him) recently became (one of, probably) the first gamers to pitch a perfect game in 2K’s MLB 2K11 and posted the last three outs of said game on YouTube (http://www.youtube.com/watch?v=oTKk0JzCyro). Richards was hoping to win 2K Sports’ $1 million perfect game contest but, unlike last year’s contest, which began on the day the game released, this year’s contest doesn’t actually start until April 1.


An early April Fools Day Joke? A scripted twist to give Richards more heat? An unfortunate case of someone not reading the rules close enough? That is up for you to decide.

Wednesday, March 9, 2011

Digital Deathmatch Tournament needs your help

As the old Monty Python phrase goes, “And now for something completely different.”


In the interest of doing something a little bit more creative and different than just spouting off about games that are out and games I want, I’ve decided to meld together two of my favorite childhood pastimes – videos games and pro wrestling – into something I’m tentatively calling the “Digital Deathmatch Tournament.” I’ve been toying with the idea for some time now and decided that it’s time to actually do something with it.


So here are the rough deetz that I’ve got running around my brain – a 16-man tournament, featuring non-super powered game characters (like Max Payne, for example) minus superhero characters (like Batman). A certain level of “suspension of disbelief” will be employed so as to make match ups more interesting (this is partly where pro wrestling comes in) so matches consist of a little more than “Isaac Clarke slices Gordon Freeman in half with his plasma cutter – flawless victory.” Though this is a deathmatch tournament (also drawing on pro wrestling) so a bit of the ultraviolence will definitely be in store.


I’ve got it at two brackets of 8 right now – an East and West division if you will (though the divisions aren’t based on anything right now). Each character will enter the match with a melee weapon and a ranged weapon. I was originally toying with the idea of flipping a coin to decide whether characters would bring in either a melee or ranged weapon – but then I thought, “Screw that – why choose?” I haven’t decided on where to set these matches – maybe in some third-party location, maybe a coin flip would decide who had home-field advantage, so to speak, but like I said – these are just rough ideas at this point.


The last and perhaps most important aspect of this will be the participants. I have a list of entrants in mind – except my list is only 15 characters long. I need one final suggestion and I need your help. I tried to make these cross-platform characters for the most part but I’m not ruling out console exclusive characters. Here is my list:


-Isaac Clarke

-Gordon Freeman

-Max Payne

-Chuck Green

-Alan Wake

-Dom Santiago

-Mordecai (Borderlands)

-Ezio Auditore da Firenze

-John Marsten

-Eddie Riggs (Brutal Legend)

-Ethan Thomas(Condemned)

-Zoey (L4D)

-Jill Valentine

-Alec Mason (Red Faction Guerilla)

-Johnny Kibutz (Lost and Damned)


Before you start – yes I know Clarke and Freeman wear protective suits, that Eddie Riggs is part demon (And before you give me the ‘oh noes, spoilerz!’ c’mon man…if you didn’t play Brutal Legend by now, you aren’t going to) or whatever, just remember the whole “suspension of disbelief” thing and go with it. This is for funsies. Damnit.


I’ve been sitting on this idea too long and it’s time to make something of it. And the sooner I have a 16th, the sooner I can start.

Monday, March 7, 2011

Battlfield 3 hand-cam footage has me all atwitter

Sorry about the long layoff - my birthday was last week and I didn't get much extra work done. Speaking of - you didn't get me anything. What gives?


But I'm not just here to talk about me (seriously, though, I'm waiting on those presents) - I'm here to talk about the recently released in-game footage DICE showed off of Battlefield 3 at the GDC. The video can be seen here (http://www.youtube.com/watch?v=ChJnbQstAE4) provided it hasn't been taken down yet.

It’s hard to be unbiased when writing about video games. Everyone who’s in the field got there because they love video games, or tech, or both. It’s because of this obvious bias that we all share that it’s so hard to be objective about certain games or franchises. As I watched the recent footage of Battlfield 3 from DICE’s developer presentation at GDC, it was all I could do to not drool, let alone keep my jaw from dropping. Don’t expect much unbiasness (is that a word?) out of this post – I’m going pretty crazy for BF3.


One of the most amazing things I noticed about the footage was how improved the visuals looked. Even though it is a YouTube video of a shaky, hand-cam filming a screen and projector, the visuals looked crisp and sharp – I can’t imagine how good it’ll look firsthand on an HDTV.


The animations and lighting also look to be greatly improved with the Frostbite 2.0 engine. The character’s movement was all very smooth and the engine kept up when the action picked up. The video started off with the player in a dark room, lit by flickering fluorescent lights and a gun-mounted flashlight. It’s great to see that even little elements like lighting will be getting better polish in BF3 but the most amazing lighting effects were saved for the end of the video.


DICE showed off the engine’s “particle lighting effects - the effects fully integrated into the world lighting model.” What that means, in regular people words, I honestly couldn’t say for sure but they also included a visual aid in the form of two different colored lights (one blue, the other orange) above a city as smoke and dust swirled around them. The light refracted and bounced off the smoke, creating new lighting patterns in real-time.


The lighting in general was also shown off, with DICE showing an overhead view of a vast city at different times of the day. We got to see how the lighting would interact with the environment in daytime, morning, in fog and also at night (with and without city lights on). Not only were the lighting effects impressive and smooth, but the draw distance of the city was incredible – hopefully indicating the massive scale of the maps in the final game.


Perhaps the addition most immediately noticeable is one that people on the internet have been screaming about – both negatively and positively – is the return of the prone position. We got to see the player crawling through a vent, which isn’t very exciting, but its closer to the earth than you got in Bad Company 2, so I guess that’s something.


After exiting the vent, the player sat down to (what seemed like) disarm a bomb. This indicated there could be minigames or other such quick-time events in the single-player campaign of BF3. Of course, DICE didn’t let us watch any of this and skipped ahead to the player exiting the building and we get to see some action.

Everything about the gameplay – player movement and animation, character speed and gunplay all seem to be refined even further giving the game a feel distinct from Modern Warfare.


As the player worked his way down a street of a large city, which seemed to be in the Middle East but could’ve been anywhere, we got to see a few different guns, with different sites, in use as well as the player dispatching a few enemies. A helicopter flies overhead and, taking a look around the city, you can easily tell that this game will easily stand heads-and-shoulders above Bad Company 2 in terms of visual eye candy.


Soon, the player hopped onto a mounted gun and began unloading down a street where enemies were camped. We got to see not only the smoke from the mounted gun silkily waft through the air, but also got to see the impressive smoke effects at work in real-time. A few seconds later, an earthquake rips through the area, throwing the player from the mounted gun. As the shockwave approached the player, we got to see the Frostbite Engine at work, ripping up the pavement as it rippled toward the player like a wave. A moment later, a smoking building begins to collapse, falls sideways, crushes the chopper that had been flying around as well as the player.


Not only did I go nuts watching a skyscraper smash into a still flying chopper but I noticed something that I hope is indicative of all the destruction in BF3 – the building toppled to one side. While that may not sound like anything special, keep in mind that buildings in BFBC2 collapse in on themselves – not in whichever direction has the least support. If this means that buildings will be crumbling all over the place in multiplayer, I may just cry tears of joy because that’s the coolest thing I’ve ever heard.


To wrap up the video, quick snippets of footage were shown – a night-time missile attack on a city, (what seemed to be) the first person view from the main gun of a tank as it thundered through a desert among a few other tanks, soldiers diving off the back of an airplane and, most spectacularly, being inside the cockpit of a jet fighter during a dogfight!


I still play BFBC2 every now and then but after seeing what’s in store for the Battlefield series, I don’t know how I’ll be able to not compare my current favorite FPS to what’s bound to be my next favorite FPS. Battlefield 3 is set to release Quarter 3 or 4 2011.

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An avid gamer and long-time pro wrestling fan, stay tuned to Grizzly Gaming and the Delco Elbow Drop for game reviews and pro wrestling news.

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