Grizzly Gaming


Thursday, November 17, 2011

Random news – Oddworld HD remake, Sega games on sale and some game called MW3?

This post also could’ve been called the “I’m throwing together random, interesting news bits because I’m still playing Skyrim and working on a review.” And if you aren’t playing Skyrim – what the hell is wrong with you? Stop playing Gears, the 3rd or 4th reiteration of COD4: MW, and that ridiculous Saint’s Row 3 and pick up what will undoubtedly win GOTY. Now. Seriously. Go do it.



“Oddworld: Stranger’s Wrath” HD remake complete and ready for release soon…on PSN

Younger gamers, hell maybe even most my age, might not remember the “Oddworld” series from the PS1 and PS2 era. Set in the strange yet endearing Oddworld, the first few games of the series were primarily puzzle games. “Strangers Wrath” changed up the formula a bit, adding action elements and a new main character.


I don’t know a whole lot about “Stranger’s Wrath” because sadly, I never played it. It was one of those games that just slips by, only to be discovered once it’s too late. I played the first two Oddworld games, “Abe’s Oddysee” and “Abe’s Exoddus,” but never got around to “Stranger’s Wrath.” I had originally found out about the HD remake a few months ago and was very excited at the thought of finally being able to play it.


Much to my dismay, however, I recently learned this remake was going to be a PSN-only downloadable title. Despite the fact that “Stranger’s Wrath” was an Xbox-exclusive title. Such is life. Perhaps I’ll be able to enjoy its updated character models, enhanced audio, and its 60 frames-per-second, 720p widescreen capability someday. Someday.


Source: http://www.joystiq.com/2011/11/17/oddworld-strangers-wrath-hd-complete-release-date-coming-soon/



Sega games on sale

Sega, the company that used to make awesome consoles that were ahead of their time but no one appreciated them and so they decided to stop and only make games, is having a sale on PSN and XBLA games this November. While many great games are on sale, the same sales won’t be available on both PSN and XBLA, so pay attention.


Through Nov. 29, PSN users can snag “After Burner Climax” for $5 along with “Streets of Rage 2,” “Comix Zone,” and “Golden Axe 2” for $2.99.


The XBLA sale begins Nov. 22 and lasts until Nov. 28, offering “Crazy Taxi” for 400 points, “Sega Rally Online Arcade” for 400 points, “Streets of Rage 2” for 200 points, “Outrun Online Arcade” for 400 points, “Happy Tree Friends” for 400 points, and “Phantasy Star 2” for 200 points.


My personal recommendations would be for “Streets of Rage 2” and “Golden Axe 2,” as they are classic beat-em-ups that would make great additions to any library. “Crazy Taxi” might have some nostalgia value but, to me, the arcade cabinet was where that game really shined, and from all I’ve heard stay far away from the “Happy Tree Friends” game. As it’s really, really bad. Allegedly.


Source: http://www.joystiq.com/2011/11/16/lets-go-save-some-crazy-money-with-sega-psn-xbla-sales/



A COD game breaking sales records is news? Apparently so.

I’m not a big fan of COD – if you couldn’t tell. “Modern Warfare 2” reeeaaally soured me on the series and I haven’t really enjoyed a COD since 4 (the original “Modern Warfare”). Infinity Ward/Treyarch have allowed COD to become the Madden of the FPS genre – a big selling series where each new installment is basically nothing more than cosmetic changes. The latest release in the series, “Modern Warfare 3,” is more of the same – not much difference in the format (a globe-hopping campaign centered around a devastating conflict coupled with the same multiplayer you’ve played before) and sold about a bajillion copies in the first day.


Ok, maybe not a bajillion – that’s not a real number. Try these numbers on for size, though – “MW3” has brought in over $775 million in the first five days of its release, beating any five-day sale number for every book, movie, or video game that has come before it. To put that into perspective, COD:BLOPS brought in $650 million in that same amount of time, and its predecessor, “MW2,” raked in $550 million.


So despite amazing games like “Batman: Arkham Asylum,” “Deus Ex: Human Revolution,” and “Elder Scrolls V: Skyrim” all being available now, the highest selling game this year will be one that pretty much hasn’t changed since 2007. Gamers, I am disappoint.


Source: http://www.joystiq.com/2011/11/17/activision-modern-warfare-3-sales-reach-775-million-in-five-da/

Friday, November 4, 2011

Battlefield 3 review: The preeminent military shooter series strikes back with best entry yet

“Battlefield 3” is without a doubt EA DICE’s finest effort to date. It looks and sounds incredible on the Xbox 360 and even better on a souped-up PC rig (I’m assuming, I’m not made of money). The multiplayer portions include Conquest, Rush, Team Deathmatch, Squad Deathmatch and Squad Rush and though the console version can only support 24-player games, PC players get to experience huge 64-player games. The single player, on the other hand, has turned into something that could easily be a storyline from another popular modern war simulation game – that is to say that the level design of the single player portion of “BF3” is much more linear than previous games in the series and doesn’t show off nearly as much of the power Frostbite 2 engine as the multiplayer mode does.

I’ll be honest when I say that the multiplayer mode is pretty much the only reason to play this game. It also happens to be the most incredibly fun and well balanced competitive game I’ve ever played. With nine amazing and varied maps that are each playable across the games five modes, “BF3” presents an incredible experience that can’t be missed. Single player and co-op modes are also present but offer only a fraction of what you can experience online.


I’ll start off with the single player mode, if only just to get it out of the way. The solo experience follows Marine Sergeant Blackburn as he recounts/is interrogated about his experiences in a fictionalized military conflict in Iran. The narrative and level design are both very linear and it’s obvious that DICE used the “Modern Warfare” series as a template when crafting the single player for “BF3.” The plot revolving around rouge terrorists stealing nuclear weapons to destroy major cities is well-tread territory in this medium and while you can’t really expect much variation in the details of the plot itself, the progression of the single player and the design of the levels therein are very uninspired and do little to show off the power of the Frostbite 2 engine.



There is little use of the destruction and carnage that the new engine is capable of and also few instances where vehicles come into play. I’m left wondering why DICE chose to downplay the elements of their series that truly sets “Battlefield” apart from their competition. I’ve read about the co-op mode (though I haven’t tried it out myself) but it seems that there is only a handful of missions to complete and aren’t necessarily anything special. Otherwise, the single play campaign is short and isn’t as impressive or fun as the multiplayer portion of the game. For example, in “BF: Bad Company” and its sequel, single player levels were usually wide open maps that offered plenty of opportunity for destruction and use of vehicles. Single player levels in “BF3,” on the other hand, are linear and straightforward, leading players from area to area where usually the only goal is to eliminate every enemy. There are times where you hop into vehicles during the story, but these sequences are short and few.


Overall, I’ve found the single player mode only capable of keeping my attention during the times that EA’s servers are down and I can’t play online (which, right now, so soon after launch, is unfortunately often). That isn’t to say there is necessarily anything wrong with the single player – there isn’t. It’s perfectly serviceable and offers a nice distraction from the multiplayer component of this title but on the whole I found it to be uninspired. EA DICE missed a perfect opportunity to use the unique qualities of the series to set “BF3” apart from its competition and what gamers are left with is a single player mode that, despite the amazing graphics, could be a “COD” game.



Now – onto the real reason I and over five million other people bought this game in the first week – the multiplayer. First off, it’s glorious. There aren’t many, really any, huge changes to the “BF” multiplayer formula. If you’ve played “Battlefield” games before, you know what to expect out of the online mode. The two modes the series if famous for – Rush and Conquest – are still present, as are the four classes players can choose from (though their loadouts and gear have changed a bit). Vehicles still play a large role on many maps though some maps are primarily infantry-focused. Squad Deathmatch and Squad Rush, as well as a new Team Deathmatch mode, also make an appearance. Considering how each of the different modes use different areas of “BF3’s” nine gigantic maps, it’s almost like having double or triple the amount. In addition to the nine maps available at launch, the “Back to Karkand” DLC, which will be online in December, will add four new maps as well as new vehicles and weapons.


Utilizing the impressive power of the Frostbite 2 engine, “BF3’s” levels are not only beautiful to look at but incredibly well-designed and fun to play. Where multiplayer maps in “BF:BC2” were generally an assembly of the same few building models in wintery or desert climates, each map in “BF3” offers a distinct setting and flavor. For example, Operation Firestorm is set in a sprawling, desert refinery, Caspian Border is a huge, grassy area with rolling hills and perfect for large scale vehicle combat, while smaller maps like Operation Metro (set largely in subway tunnels), Seine Crossing (set in the narrow streets of Paris) and Grand Bazaar (set in a dense marketplace area of Tehran) allow for more infantry-focused battles. With the changes to the classes and improved destruction, the combat on these smaller maps is more tense than ever.


Gone from the four classes is the medic, whose weaponry and abilities have been redistributed amongst the remaining classes. The Assault class now distributes medkits and can revive dead teammates and, along with its selection of assault rifles, also supports a number of under-barrel attachments as well. The Engineer class is largely the same, utilizing launchers, submachine guns and can repair vehicles. The Support class now tote light machine guns and toss ammo boxes as well as being able to unlock/equip C4 explosives and the new mortar weapon (that users designate targets for individual strikes, rather than “BF:BC2’s” Recon mortar strike ability). The Recon class is also largely unchanged but now incorporates a number of semi-automatic rifles into its weapon scheme along with traditional sniper rifles. The biggest addition to the recon class is the mobile spawn gear, which, as the name implies, allows you to spawn where it is set on the map.



DICE has also addressed many problems that existed with “BF:BC2’s” multiplayer. For instance, creating and joining squads is easier than ever thanks to the much-improved Squads and Teams menu. Now switching teams, leaving a squad and starting a new one (“BF3” offers numerous squads to occupy) so that even if your party of friends gets split up by the matchmaking process, it’s (usually) easy to rectify the problem. Too often, though, I’ve been put on the opposing team when playing with 2-3 others and simply not allowed to switch teams (Really, game? The server would be unbalanced if I switched from this full team to the team with 10 people?).


Other welcome changes include minor (yet important) button changes, such as holding X to pick up a weapon, rather than B, to alleviate the all too common occurrence of trying to arm an MCOM station only to pick up a dead teammate’s kit. “BF3” now also keeps track of a wealth of stats for those who live and die by their kill-death ratio (though I’d argue that your SPM [Score Per Minute] is much more important than KDR in “BF3”), and can be seen on the in-game scoreboard this time around rather than having to wait for the match to end. You can now also spawn into vehicles (like choppers and jets) from the respawn menu. I’ve also noticed that you can spawn into certain APCs which basically act as a mobile spawn point.


Still – some minor annoyances remain. Snipers are still an all-too-common irritant and you won’t be getting any help from the kill-cam either. It’s zoomed in so far you’ll hardly ever be able to glean enough from it to tell where that sissy sniper killed you from. Choppers, and now jets, still seem to require some kind of black magic to pilot. I haven’t killed anything with either yet and trust me, it’s not from lack of trying. I’ll hop into a jet or chopper any chance I get but 4 times out of 5 (well, 3 out of 5 now – I’m getting a little better) my multi-million dollar harbinger of death winds up a fiery wreck within minutes of takeoff. And it’s usually nothing as exciting as being shot down, either. Usually it’s the ground (or buildings or trees) that spell my doom. Matchmaking can still be spotty sometimes (despite what EA says) and getting split from a squad of friends when being put into a match is pretty much a regular occurrence. I’ve also run into a bunch of annoying glitches on Rush and Conquest in terms of the objective markers. On Rush, sometimes the warning siren when an MCOM station is armed doesn’t play, leaving you unaware that you’re about to lose an objective. On Conquest, it’s really difficult to tell which objective is being lost/earned. The location icons over the minimap don’t denote which objective it is that’s flashing and often you can’t tell which point you’re losing until the enemy team has neutralized/stolen it from you.


Also, “COD” vets may find the system for unlocking new weapons and gear less-than ideal – especially those used to “COD:BLOPS’” points-purchase system. New weapons and gear are unlocked by upgrading your class (which is done by earning XP with that class) and all-class weapons, dog-tags, and other modifications are unlocked by increasing your overall level. Stats for each kit’s progression, as well as overall progression, are highly visible on the post-game scoreboard as well as on the respawn screen (represented by a bar below each kit’s loadout menu) so you’ll always know where you stand with each class. There are also a wealth of new weapons, gadgets and attachments – such as the tactical light which will temporarily obscure the vision of anyone it’s pointed at – that are unlocked as you earn kills with a weapon.


“BF3” is an amazing experience that has to be played to be appreciated. Screenshots don’t do the incredible graphics and lighting justice and the sound design will absolutely floor anyone with functioning ears (especially if you have surround sound). While the single player feels like a missed opportunity, the multiplayer continues to be the example of what all military shooters should strive for. EA DICE has stated they’ve shipped over 10 million copies after the first week and are already receiving orders for more. With the “Back to Karkand” DLC out in December (which will add four new maps, new weapons, vehicles and gear as well as a new “Conquest Assault” mode), the already impressive “BF3” is only going to be getting better.

Wednesday, November 2, 2011

Warhammer 40k: Space Marine "Exterminatus" review - Burn the heretic! Kill the mutant! Purge the unclean!

Exterminatus, the horde-esque mode for “Warhammer 40k: Space Marine,” finally came out for the Xbox 360 on Tues. November 1. Relic stated last week it didn’t release on time because of mysterious “connection issues” the Xbox 360 version suffers from online. I’ve never experienced any problems playing online, though. Anyone who bought or has played “SM” should love this addition to the title as it adds amazingly intense, cooperative action to one of the most fun third-person action games of the year.


Exterminatus is a purely online mode for “SM.” It doesn’t add split screen but it does use the matchmaking system to find up to 3 other players to battle increasingly difficult hordes of Orks. The competitive modes already in “SM” are fun but this cooperative addition to the title really makes the overall package shine. The Orks are ferocious opponents and cleansing these new maps of the greenskin menace is so much more satisfying when done with a few Battle-Brothers. But the greatest addition is probably a subtraction. Though I’ve only played a few rounds so far, I haven’t once heard a single Ork yell “SPACE MARINES!” Making the Orks less talkative is a definite plus considering their annoying, constant cries (during the single player game) is one of the most consistent complaints I hear about the game. (It’s ridiculous to me to pan a game just because of annoying voice acting but I’ve got friends who played the demo of “SM” and maintain that it’s a terrible game. Whenever I try to get them to give me a few good reasons why they say “SM” isn’t good they just yell “SPACE MARINES!” at me. And it’s pretty hard to argue against that.)



Exterminatus comes with two scenarios – “Assault on Hab Center Andreas” and “"Escape From Kalkys Facility” – but should eventually receive a few updates. Each scenario consists of four separate areas where Space Marines wage war against a seemingly never-ending tide of Orks. Though most waves are completed by killing all enemies, some have points that must be captured (ala the game’s Seize Ground mode). Exterminatus is a great way to earn experience points, especially if you’re not into competitive modes, since the XP you earn in this mode goes towards unlocking new weapons, gear and armor. As levels progress, you’re also often offered challenges on the fly for extra XP. These usually entail killing a certain number of enemies with melee or ranged attacks in a set period of time. Health and shields regenerate, as in competitive multiplayer, rather than earning health from executions.


Fans of “WH40k” lore should really love this mode as it captures the struggles of humanity perfectly – a small number of technologically advances humans fight fierce, desperate battles against increasingly ferocious alien foes. Where humanity uses its technological superiority to earn victory, the Orks approach warfare in a different manner. Rather than use tactics or tech, Orks prefer using numbers and brute strength to defeat their enemies and Exterminatus shows of this characteristic of the greenskins perfectly.



The waves of enemies start off simply enough, throwing Gretchin and standard Slugga Boyz at you but soon enough you’ll be taking on bigger and badder Orks. Teamwork is essential to victory – especially during waves where you’re required to take and hold a point. Any loadout and weapon combination you have unlocked for the standard multiplayer is available in Exterminatus and it’s important to have a balanced team. Too many Devastators and you’ll be overrun quickly. Too many Assaults and you’ll likely wind up being scattered and overwhelmed as well. I’ve only just begun to start thinking about tailoring a few of my custom loadouts for Exterminatus and realized that I’ll often need to take a different approach to be victorious in this mode as compared to Annihilation or Seize Ground.


Exterminatus is an incredibly intense, excellent addition to “SM.” The mode should appease even the most hardcore Warhammer fans – even more so than the single player story. Fans of the Imperium and Space Marines will especially love the feeling of exterminating neverending waves of Orks with a few friends. It really feels like Relic took pains to balance the power of both Space Marines and Orks for Exterminatus, creating an extremely fun challenge for fans of “SM.”


Exterminatus is a free DLC for PC, Xbox 360 and PS3 and a perfect addition to the already present multiplayer modes – making “Space Marine” an incredibly fun, competent third person shooter that you should be able to pick up fairly cheaply (considering the big-name titles it released against this season).


Note – As I was finishing this review, I saw news about more DLC for “SM” that I feel I ought to add. Coming this December, “Chaos Unleased” will add a ton of new content to “SM.” The new mode, Chaos Unleashed, will see you and three heretics, I mean Chaos Space Marines, team up to battle Ork hordes as well as the Imperial Guard. New enemies, such as the Imperial Sanctioned Psyker, will be added as well as new boss round battles. There is mention of new maps (Habs Ablaze, Station Tertius and Aquila Canyon) which will be playable across all modes – though it doesn’t specifically say which of these new maps will also be playable in Exterminatus. But wait – there’s more. “Chaos Unleashed” also adds 10 new achievements and challenges and as if that’s not enough, a new Capture the Flag mode will also be added at the same time, for free, for premium content players. “Chaos Unleashed” will cost 800 MS points ($9.99). I also just noticed that there will be a handful of new skins for sale around the same time. Unique skins for the Salamanders, Alpha Legion, Legion of the Damned and Blood Angel Chapters/War bands will be available for 240 points each ($2.99).

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An avid gamer and long-time pro wrestling fan, stay tuned to Grizzly Gaming and the Delco Elbow Drop for game reviews and pro wrestling news.

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