Video games - the constant scapegoat
Police: 8-year-old shoots, kills elderly caregiver after playing video game
It’s
an unfortunate story but one that has been told many times, too many times,
just with the names and places changed – the media at large places the blame
for a murder on video games.
In
a trailer park in Slaughter, Louisiana, it was reported that an 8-year-old boy
shot and killed his grandmother after playing “Grand Theft Auto 4.” According
to police, the young boy was playing the game just minutes before picking up a
loaded weapon and shooting his grandmother in the back of the head. The child
claims it was an accident but the large news outlets which picked up the story,
saw things differently –the young boy deliberately killed his grandmother
because he had been playing “GTA 4.”
Now,
I usually don’t like commenting on serious, tragic stories like this. The world
is full of enough horror and awfulness that recounting it on a blog that
focuses on a fun hobby doesn’t really help anyone. But the way this story has
been presented to the public just does not sit well with me. Rather than
focusing on, “How did this child have access to a loaded firearm,” the story
seems to be revolving around, “He was playing a violent video game before he
murdered his grandmother.”
The
entire way this story has been presented smacks of the media at large looking
to put an alarmist spin on what appears to be a tragic accident. In the CNN
story linked above, it’s stated that there is no known motive for the crime at
the moment but the sheriff’s department “implied” that because the boy was
playing “GTA 4” sometime before the incident, that the video games must have
been what prompted the boy to kill his grandmother. Despite the fact that there
has never been one valid study which can scientifically say for sure whether or
not video games influence behavior, the focus of this story is squarely on the
fact that this child was playing video games before, somehow, acquiring a
loaded gun and killed his grandmother.
Considering
the high profile of the gun control issue in America today, it baffles me that
people are not more concerned with the fact that this kid had access to a
loaded firearm than the fact that he was playing video games. I know I might be
alone on this but I’m gonna put it out there – 8-year-olds should not have
access to loaded weapons. I know, that might be a controversial statement but
it’s one I stand by (ok, ending the generous helping of sarcasm).
But
seriously, how did this story become about “video games made him kill his
grandmom” and not, “Why and how did this kid have a gun?” “Where did he get the
gun?” “Why wasn’t his grandmother paying attention to what he was doing and
supervising him?” or even, to a lesser extent, “Why was an 8-year-old allowed to
play GTA 4 in the first place?”
From
the way the article is written – from the very first line – a careful reader
can tell that CNN (and most other outlets covering this story) are using the
tired old “video games cause violence” theory to troll for as many hits as they
could get – skewing the real issue (why did a child have access to a loaded
gun) into something more simple (playing video games makes you a murderer).
“What!
An 8-year-old intentionally shot and killed his grandmother after playing video
games!?!” an easily outraged reader probably saw, without taking into account
there isn’t one shred of evidence that proves the boy murdered his grandmother
on purpose. The article goes on to quote the sheriff’s department’s fundamental
misunderstanding of how “GTA” works, saying players are “awarded points” for
killing people.
It’s
an unfortunate side-effect of the 24-hour news cycle but sometimes, too often
depending on who you ask, the media will present stories in a way that ensures
they get the most the views and rile up the most attention rather than delving
into what caused the issue and how it can be changed for the better. And, for
some reason, the issue of “whether or not video games cause violent tendencies”
is always sure to get attention – turning a tragic accident in a small town in
Lousiana into an issue over whether a portion of our pop culture turns people
into violent, killing machines.
There’s
no question at all that some video games aren’t meant for children, in the same
way that some movies and TV shows aren’t meant for children. But all too often,
parents and caregivers seem to view video games as something universally meant
for children, allowing them to play games that are on par with films like “Full
Metal Jacket” or “Goodfellas.” Parents need to be the ones who moderate what
their children are exposed to and an incident like this should only prove that
point further.
Recently,
I was in a local GameStop, coincidentally, reserving a copy of “Grand Theft
Auto V.” There was a woman with a child in front of me, an older woman (I’m
assuming the child’s grandmother), talking to the store clerk about a video
game aimed at children called “Skylanders.” It’s actually an ingenious property
– to unlock new characters in the game, physical action figures must be
purchased, then scanned into the game – but that’s beside the point. My point
is that while a few Skylander figures were being rung up, the grandmom asked
the boy with her if he wanted the new “Call of Duty” game as well. (If you don’t
know, the “COD” series is a violent, military-based first-person-shooter.)
Now,
I’m not the kind of person who sticks my nose into business that isn’t mine in
the first place. I wasn’t about to tap the woman on the shoulder and say she
shouldn’t buy that game for her grandson, nor was I going to mention to the
clerk that the kid was way too young to be playing “Call of Duty” games. All I
could do was sigh and shake my head (while sending out a disappointed tweet)
and wonder how she could think that a violent game like “Call of Duty: Ghosts”
could be appropriate for a child who couldn’t have been out of elementary
school.
Then
it hit me – she probably doesn’t know a thing about “COD.” Maybe she doesn’t
even know about the self-enforced rating system the video game industry has in
place that clearly states what age group a game is appropriate for. And that is
the heart of the problem – that too often today, parents and caregivers aren’t
as aware as they could/should be of what their children are watching or
playing. It’s one thing to understand whether your child is mature enough for
certain content, but it’s a completely different story when you don’t know a
thing about the games, movies or shows your kids are watching but allow them
access anyway.
Parents
and the media can be upset about the violence they see in video games all they
want, but until more parents actually take an interest in what their children
are spending time on or with, incidents like the story of the child in Lousiana
will continue to occur and video games will continue to be an easy scapegoat.
2 Comments:
Can't blame video games.They as of now accompany age restrictions.Anyways why did an eight year old have entry to a gun?Video games don't murder individuals.Guns do,that and poor parental skills.Great employment America and discover anybody to blame however the individuals specifically dependable.
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