State of Decay: Breakdown DLC Review
State
of Decay by Undead Labs for the Xbox 360 is one of my favorite downloadable
games on the console right next to Far Cry 3: Blood Dragon and Trenched (or
whatever it’s called now. Iron Brigade, I think?). In a world where games
featuring zombies or a zombie apocalypse are dime a dozen, State of Decay
offered gamers a much different experience with the genre. While most games
with the undead focus on action or ending the affliction, State of Decay tasked
you with surviving an undead uprising by organizing a group of survivors,
scavenging for supplies and carefully managing your inventory.
Last
Friday, a DLC pack called Breakdown was released for State of Decay, as was
Title Update 4. Breakdown is a new mode for the title that introduces arcade
elements to the open world zombie sandbox of the Trumbull Valley. Breakdown
removes the story elements of the original mode and adds new elements like
Heroes, challenges and difficulty levels. The price for this new DLC is right
too, at just $7.
When
you start Breakdown for the first time, you’ll choose a difficulty level and
select a random hero. There is a large list of heroes to choose from, but you’ll
need to unlock them as you play. Heroes come with increased stats as well as
more desirable traits, like leadership or counseling as opposed to skills in
sexting or beer pong. At the outset of your first playthrough, you’re plopped
onto a random spot on the map and tasked with finding a group to join. Once you’re
joined up, you can begin scavenging and taking on side missions.
Though
Breakdown is designed as an open-ended sandbox mode, there is an end-game.
Eventually, you and your group will have picked the Trumbull Valley dry and you’ll
need to escape to the next valley. During the course of your game, you’ll get a
mission to check out a broken down RV which can be repaired with resources and
used to leave the valley, effectively ending that playthrough and beginning the
next difficulty level. Only six characters, plus Lily, can be taken aboard the
RV to the next valley so you’ll need to manage your inventory and group
carefully before moving to the next level.
On
top of Breakdown offering fans of the game a reason to return to the Valley, this
DLC also includes a long list of challenges that rewards you with points for
completing actions like killing a certain number of unique zombies or kills
with specific weapons. The points are a sort of grade for your playthrough,
giving you incentive to try and earn more on the next difficulty level. Some
challenges can only be completed on higher levels, giving tenacious players
something to strive for.
My
own experience with Breakdown has been generally positive so far. I’ve wanted
to replay State of Decay but didn’t want to just start a brand new story so
Breakdown is actually perfect for me – I can kill zombies and scavenge til my
heart’s content without being bugged by Lily to start some long-winded story
mission. Oh sure, Lily still bugs you, but the missions now are mostly to help
other survivors with unique zombies or lend a hand to nearby enclaves of
survivors. I’ve only advanced once so far but I’ve already noticed several
differences between the levels. On level two, there have been fewer cars,
containers generally offer less loot and zombies tend to congregate in larger
groups no matter where you are.
The
same problems that plagued State of Decay’s original mode are still present in
Breakdown, though. There are still plenty of graphical hiccups and glitches
inherent in the game so if those little problems were sticking in your craw,
Breakdown will be a let down. Overall, though, the flow of Breakdown feels
smoother and less disjointed than the story mode. You get to focus on your
group more, since building up your supplies and characters is your main goal.
Something I have noticed, which is strange, is that in Breakdown, new survivors
are constantly blowing up my radio to join my group, whereas in the story mode,
I was sometimes struggling to find enough people to move into certain home
sites. I’d imagine the frequency of new survivors decreases as you move up in
levels, or at least I hope it would.
State
of Decay: Breakdown doesn’t change up the formula too much from the story mode
but is just different enough to offer fans a reason to return to the Valley.
However, if you grew tired of State of Decay’s gameplay or just burnt yourself
out on scavenging and surviving, Breakdown will offer little incentive to revisit
the Trumbull Valley. But if you’ve been considering a return to State of Decay
but don’t want the hassle of story missions, Breakdown is definitely worth your
time and money.
(Image from incgamers.com)