In the narrow alleyways of the cursed
city Yharnam, evil lurks around every corner. Off in the distance, an unknown
beast lets loose an otherworldly howl but other, nonetheless sinister, sounds
can be heard just around the corner. Though the night is long and full of
terrors in this town overrun with beasts, you are a hunter and the beasts will
soon come to fear you.
Bloodborne, by From Software, is a
third-person action/adventure game exclusively for the PlayStation 4. While it
is heavy on action and exploration, with role-playing elements, combat is more
about finesse and nuance than button mashing because in Yharnam, even the
lowliest of monsters can end your life.
From Software is most famous for the
Souls series (Demon’s Souls and Dark Souls) which are most well known for being
unrelentingly difficult – and Bloodborne is no different.
Like most From games, the story in
Bloodborne is incredibly vague and ambiguous but there are clues offered for
those perceptive enough to pick up on them in the form of notes and NPC
interactions. Players progress through the world by navigating the bleak,
twisting landscape, defeating bosses and unlocking new paths. There are
elements of “Metroid-vania” games, where new items are needed to progress to
new areas, but Bloodborne is set up in such a way that many areas can be
accessed at once and you’re never forced along a linear path.
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The citizens of Yharnam have been driven mad by a strange disease or plague and do not care for outsiders |
From what I can discern the story is
something along these lines – you’re a hunter participating in a beast hunt in
the ancient cursed city of Yharnam. In Yharnam, consuming blood is as popular a
pastime as consuming alcohol and somewhere along the way, people began
consuming tainted blood which turned them into beasts. The Healing Church began
organizing beast hunts to cleanse the city but as time has gone on, the city
has descended further and further into madness.
There is a lot more going on (celestial
beasts, a duality between the real world and the world of dreams/nightmares,
various groups and covenants that have lengthy histories which are also
associated with the hunt) but as this information is squirreled away in the
nooks and crannies of Bloodborne, is will be a long time before players can
divine some of the more ambiguous story elements.
Bloodborne is an amazingly beautiful
game though that beauty comes from the high quality of the textures, characters
and landscape design and not so much the actual characters and landscapes
themselves. Unlike the Souls games which were fantasy-inspired, Bloodborne is
much more akin to a horror movie. You’ll be spilling countless gallons of blood
from huge, disgusting, horrific beasts and the settings are some of the most
chilling and unsettling I’ve ever experienced. Adding to the unease is the
stellar sound design. Moans, screaming and unearthly shrieks emanate from all
corners of Yharnam making exploring the massive environments a frightening
proposition.
For veterans of the Souls series,
Bloodborne will immediately feel familiar – but there are several key
differences. To begin, souls are now blood echoes and they will be your
all-purpose currency and means of leveling up. There is another currency called
Insight which is gained from specific items as well as encountering and
defeating bosses. Insight has other purposes but I won’t spoil that here.
Bonfires (save points in Souls) are now
lanterns. But these lanterns serve a different purpose than bonfires as they
are used to transport you to the Hunter’s Dream. The Dream is a hub world of
sorts where you can purchase items, level up your character, level up and
repair weapons, fast travel to other lanterns and access the Chalice Dungeons.
It’s annoying that you need to first travel to the dream to travel between
lanterns, since the loading times in Bloodborne can be excruciatingly long.
Traveling to the Dream also respawns enemies, much like activating a bonfire
would.
Blood vials are now your means of
healing, like estus flasks in Souls. Unlike estus, you can carry up to 20 vials
on you at once and extra vials picked up beyond 20 will be immediately stored
in your cache in the dream. A nice feature in Bloodborne is that when you die
or transport between the Dream and Yharnam, your vials and quicksilver bullets
will be replenished from your cache, granted you have some stored.
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The landscapes of Bloodborne are massive and beautifully detailed |
Unlike the Souls games, there are
firearms in Bloodborne and while they can be used to deal damage, they have a
much more tactical use. In Souls, using shields to execute parries and ripostes
was an important element of the gameplay and in Bloodborne, your firearms take
on this role. As an enemy attacks, a well-timed shot will stagger them,
allowing you to initiate a “visceral attack.”
Combat in Bloodborne is much quicker
than the Souls series and since there are no (worthwhile) shields, dodging
enemy attacks and counterattacking quickly is your best bet to staying alive.
The stamina meter is much friendlier in Bloodborne than the Souls series,
quickly recharging as soon as you stop moving.
In Bloodborne, along with your firearms,
you will be dealing damage with your Trick Weapons. You get a choice of three
to pick from at the beginning (and don’t sweat the choice too much, you’ll be
able to acquire those other weapons and many more later on) and each weapon has
two positions – regular and extended. For example, the saw cleaver (which is
represented on the game’s cover) attacks very quickly when in regular position
but can be switched to extended which doubles its range at the cost of some
attack speed. There are several unique weapons to be found and part of the fun
is experimenting with each one in its various modes to discover which fits your
play style the best.
But the biggest similarity between
Bloodborne and Souls is that you will die. A lot. Probably more often than you
ever have in any other game. Even if you were an expert at the Souls games, you
will die often in Bloodborne. But don’t get discouraged – you should learn
something from every death. Whether it’s observing an enemy’s movement,
learning the layout of a map, or getting a better handle on your own player
movement, every death is a learning experience that you can build on when you
respawn. Yes, you still lose all your blood echoes when you die and often
you’ll die before you can recollect them but the beasts of Yharnam are
plentiful and the hunt is long giving you ample opportunity to earn more.
Those who have played the Souls series
will be aware of the challenges presented by Bloodborne but new players may be discouraged
by the ambiguity, obscurity and difficulty of the game. The trick to enjoying
Bloodborne is not only persistence but to understand that you’re not going to
understand or experience everything. There are always going to be more secrets,
elements and areas hidden away in some out of the way corner of the game which
could offer an item or it could open up an entire new area. I’m convinced you
could spend a week straight playing Bloodborne and there will still be things
you miss.
For example, I recently found a huge
side area, featuring a massively detailed environment and enemies I didn’t
encounter anywhere else. And the means of accessing this environment are very
roundabout and obscure. I still don’t know why From would hide something like
that away, but there are many of these kinds of secrets tucked away in
Bloodborne.
And take it from me, a gamer who was not
fond of the Souls series, your persistence is rewarded. It may be defeating a
boss you thought was impossible. It may be finding an awesome new weapon. Or it
may be discovering a brand new area of the game which offers new enemies and
new challenges to overcome.
For example, one of the first feelings
of accomplishment I had in Bloodborne wasn’t beating a boss– it was opening a
gate. That might sound pretty dull, but not when you considered the
circumstances.
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Some of the enemies and bosses tower over your character in Bloodborne |
Bloodborne’s level design, like the
Souls games, is incredibly intricate. The areas are massive and twist and turn
in on themselves, giving them a maze-like quality. And since there is no
in-game map to be had, it’s very easy to get lost. But there are several
shortcuts in each area which make navigation and exploration much easier. Not
having the best sense of direction, I was thrilled when I worked my way through
a series of dank sewers and opened a gate and realized that I recognized the
area I was in and that getting back to those sewers from the initial lantern
just got much easier. I got so much confidence in myself and how I was
progressing just from opening a gate that I realized just how rewarding
overcoming the rest of the game could be.
I mentioned Chalice Dungeons earlier and
I want to expound on them a little. In the Dream, there are several headstones
– some which act as fast travel points to lanterns but others are entrances
into the various Chalice Dungeons. There are several different chalices to find
throughout the game and several more in the dungeons themselves.
You need special materials to access these
procedurally generated dungeons, and much more of these materials can be found
in the dungeons themselves. The Chalice Dungeons serve to both challenge your
skills and extend the life of the game overall. Each dungeon has several layers
and are capped off by a boss fight.
I’ve only started dabbling in the
dungeons and I really like what they offer. Say you’re stuck on a particular
boss (or bosses) or don’t know exactly know how to proceed and you’re getting
frustrated. You can take a journey into a Chalice Dungeon, earn some XP, and
explore an entirely different section of the game, taking your mind off your
earlier difficulties and in the process, upgrade your character and maybe get
the slight edge you need to overcome what was previously holding you back.
The Dungeons offer so much content they could
have easily been added in a later update or sold as DLC but From decided to
include them from the start, which was a genius choice considering the
smoldering hate and scorn gamers have for developers they deem to be withholding
finished content to sell you later.
Bloodborne came out on March 24 and I
think I’ve been playing it nonstop since then. I’ve been completely enthralled
with its challenge and atmosphere that I’ve had little desire to play anything
else. Given the chance, Bloodborne will do the same to you too. Some may be
turned off by its ambiguity and steep learning curve, but those willing to
stick with it and conquer its many tribulations will find a rewarding
experience offered by few other games.
Labels: Bloodborne, Dark Souls, Demon's Souls, From Software, PlayStation 4, PS4, Yharnam