Mad Max review: Plenty of opportunity in this wasteland
Hey guys, I know I’ve been away a while and I’m real sorry about
that. I’ve been putting a lot of work into my other blog,
DelcoElbowDrop.blogspot.com, and neglecting my video game obsession for a while
now – but I mean to change that. With the holiday season coming up, the video
game industry is going to be more active than ever so this will be the first in
many upcoming updates.
Here’s hoping, anyway.
And what better way to kick things off than a game that came out
of nowhere to become one of my most favorite recently played games. No, it’s
not Metal Gear Solid V – it’s Mad Max.
Ever since I saw “The Road Warrior,” I’ve been a big fan of the
Mad Max character. Before “Mad Max: Fury Road,” it was hard to call myself a
fan of the series, because even though “The Road Warrior” is a personal
favorite, the original “Mad Max” and “Mad Max: Beyond Thunderdome” did little
for me. But now “Fury Road” is right up there with “Road Warrior” in my book –
which was a big part of the appeal of “Mad Max” on PlayStation 4.
While earlier movies present Max in a vast, endless wasteland
populated mostly by psychopaths, “Fury Road” actually takes this concept a few
steps further and details various wasteland factions, societies and locations –
many of which appear in “Mad Max” the game. The War Boys, Gastown, the Buzzards
are all present in “Mad Max” and other areas of the lore are expanded upon as
well, such as where the Buzzards’ home base is, the other various factions
inhabiting the wasteland and get a look into how these societies and cultures
operate.
But this isn’t a Telltale Game – there is much more to Mad Max
than exploring the lore of the series. As is the case in many of Max’s stories,
the game opens with Max losing his car and, with no other options, partners
with a strange wasteland hermit named Chumbucket. Max had intended to use his
previous car to cross the Plains of Silence and escape the wasteland, but as so
often happens, Max runs afoul of the biggest psychopath in the land – Scabrous
Scrotus. Max helps Chum construct a new vehicle – one of Chum’s own design
called the Magnum Opus, which will help Max defeat the hordes of Scrotus and
maybe even cross the impassible Plains of Silence.
Chum is a constant companion on Max’s journey. Being a
blackfinger, Chum is able to easily fix any damage the Magnum Opus sustains, as
well as operating the car’s weaponry. The wasteland is a dangerous place but
your car can be upgraded to support a grappling hook, side-mounted
flamethrowers, a rudimentary rocket launcher called the Thunderpoon and more.
As you explore, you collect scrap which is used as in-game currency to both
upgrade the Magnum Opus as well as Max’s own stats and abilities.
Vehicular combat in Mad Max is frantic, destructive and thrilling |
Your car can also be upgraded in a number of other ways. Extra
armor can be added to increase durability. Spikes can be fitted to the hood to
deal with aggressive War Boys. Bigger engines, raised suspension, various tire
types are all available as well. Not to mention being able to customize the
appearance with paint jobs and body types. And it’s a good thing that Chum is
such an adept mechanic because the wasteland is an extremely hostile place and
you’ll need all your driving skills to survive.
As soon as you enter the wasteland, you’ll notice the wide open
spaces and ruins of a fallen civilization. For being a post-apocalyptic
wasteland, the setting of Mad Max is quite beautiful and each region offers its
own distinct appearance and characteristics. For instance, the areas you
inhabit early in the game were formerly a seabed, meaning your car will handle
differently here than it will in the dry, arid areas near Gastown – where a few
asphalt roads can still be found.
Though the wasteland may be spacious – it is not uninhabited. The
legions of Scrotus terrorize the meager few who try to survive in the wasteland
and refuse to submit to their vicious rule and you can’t go far without running
into a War Party. Early in the game, you’ll generally only run into one or two
small cars with light armor. But later on, parties of 3-4 heavily armored
vehicles roam the land and the battles with these War Parties is only rivaled
by the destruction caused during Convoy battles.
Convoys rumble across the arid wasteland in massive parties and
confronting a convoy is one of the most exciting elements of Mad Max. Ripping
across the scorched earth and doing battle with numerous other vehicles as
high-speeds, all with only small occasional graphical hiccups, is exhilarating.
Just as tackling convoys are a big challenge, clearing out Scrotus camps is
just as difficult. These large outposts often have various objectives to
complete as well as collectible loot and these outpost battles change from a
series of fist fights into large puzzles that need to be solved.
Since resources in the wasteland are scarce, much of the combat in
Mad Max revolves around hand-to-hand combat. Max’s abilities can be augmented
over time, along with his attire which can increase your melee effectiveness,
and eventually Max can handle huge groups of War Boys on his own. The fighting
is reminiscent of the “Batman: Arkham Asylum” series, with well-timed attacks,
dodges and parries being the keys to success.
But the Mad Max movie franchise isn’t just about chaos and carnage
– it’s also very focused on Max as a character and how the events around him
shape him and effect his humanity. In the wasteland, there is a peculiar nomad
named Griffa. When Max earns Griffa tokens, he can trade them in to upgrade
abilities like more efficient gasoline usage, finding more water in wells,
increasing Max’s life meter and more. But Griff also offers more than just
abilities – he offers a peek into Max’s soul.
Despite four movies and this game, we still don’t know much about
Max Rockatansky as a person. But through interactions with Griffa, we begin to
see the person just underneath the rugged exterior which Max tries so
desperately to hide from the world.
Hand-to-hand combat is how battles outside your car are handled |
Loss is a commonality shared by all wasteland inhabitants, and the
losses Max has suffered have changed him and shaped his outlook on the world.
Max is essentially a good person, but he has seen too many terrible things
happen to people who have trusted him. Now, Max runs from his sense of honor
and duty and acts only for himself and his conscience makes him feel guilty
about not doing more to help those in need. Anyone who gets too close to Max
seems to die and he sees this as not being able to protect anyone but himself,
so he pushes everyone away, rather than see more tragedy befall those around
him.
And if you’re able to enjoy this deeper characterization, you may
enjoy the story in Mad Max. But if you need to be told everything point-blank
and have every twist and turn in the story played out right in front of your
eyes – you may not enjoy the story Mad Max presents. The actual story told in
Mad Max from beginning to end is very bare bones – Max has a nice car and wants
to use it on an epic trek. Max runs afoul of a psychopath. Max’s car gets
stolen. Max need to rebuild. Max befriends a few people to achieve his goals.
Yada, yada, yada, game ends. This isn’t to say the story is “bad” necessarily –
but if close reading of stories and characters isn’t your thing, you may not
enjoy the story Mad Max presents.
And
along those lines - as much as I enjoyed Mad Max, it’s not without its flaws.
Foremost,
the missions aren’t organized very well and the game pretty much doesn’t track
them for you – even if you’re actively engaged in them. You’d think that if
you’re given a mission which tells you to go to a specific place, it would show
you the route or create a very obvious waypoint. But not in Mad Max. At best,
it’ll put a tiny blue circle at your destination on the map and it’s up to you
to figure out where it is.
And
I feel like Mad Max does its best to hide that information too. When you pause
the game, there are menus for upgrades, your map, a collectible list – but no
tab which is clearly marked for missions/objectives. You know where they are?
Hidden away in the “Pause Menu” – that’s right, you have to select the tab
marked “Pause Menu” when you pause the game – is where you find your settings
and saving/loading options. But you know what else is in there? The mission
log! What?! And better yet – even this doesn’t give you any help. It just
recounts whatever slim info you were initially given about your quest.
Also,
the camera is sometimes more of a hindrance than anything else. It swings
around Max too loosely and often you’ll be surprised by enemies closing in on
you, which you didn’t see, because the camera was out of position.
Another
annoyance was how clumsy Max’s interactions with the world can be. For
instance, the X button is used to perform a variety of tasks. You use this
button to pick up limited-use melee weapons or other items like gas cans and
scrap and the game makes you hold the button for a few seconds to pick up
anything. This doesn’t seem like much, but makes picking up weapons on the fly,
in the midst of a heated battle (where you can be outnumbered 8-1) nearly
impossible. Plus holding X to pick up every item you encounter gets old quick.
And
in the same vein as the complaint above, the same buttons are used for too many
actions overall. For instance – gas cans. You can pick them up to refill your
car and store them for later use. But you can also light them on fire and throw
them as a make-shift explosive. And if you’re following along you can probably
guess – the same button is used to both refill your car AND light gas cans on
fire. So if you’re not in the EXACT right spot to refill your tank, you could
end up setting a full gas can on fire instead of using and saving it (this is
another annoyance – Mad Max is a stickler for being faced the exact right
direction to interact with objects).
And
these are on top of other minor gripes like not being able to tell how much gas
is in a can (you see a meter while refilling your car, but if your car is full,
there’s no way to tell); not being able to use your sniper rifle out of the car
(Chum can drive while you shoot, but it’s slow); and relying too often on the
same enemy character models (for instance, some outposts are led by Top Dogs,
but each Top Dog is the same model and uses the same attacks – they’re just
different colors).
But
even for its flaws, I still found Mad Max on PlayStation 4 to be extremely
enjoyable and one of the most fun and unique open-world games I’ve played in a
long time. If you’re a fan of Grand Theft Auto but sick of the setting, or want
to play an open-world game but can’t get into Metal Gear Solid V or Fallout 4,
Mad Max may be just the game for you. Mad Max is like building Legos – it’s
nothing really revolutionary and you pretty much know what you’re gonna get,
but the experience is still very fun and rewarding from beginning to end. And
if you’re a fan of the Mad Max movie franchise, you owe it to yourself to check
this game out, as its one of the most faithful movie-to-game adaptations I’ve
ever played.
Labels: Beyond Thunderdome, car combat, Fury Road, Mad Max, open world, PlayStation 4, PS4, sandbox, The Road Warrior, vehicular combat