Review: Max Payne 3 - A return to form
For all the violence that modern video games contain,
finding one that makes use of said violence in terms of telling a gritty,
gripping crime story is not easy. Sure, the “Grand Theft Auto” series generally
does a superb job of presenting a dramatic criminal story, though in “GTA”
games you’ll often find yourself completing goofy sidemissions or other inane
tasks along side more hardened criminal activities (after a while, I lost count of how many places Roman asked me drive him
in “GTA 4”) . Telling a convincing
and realistic crime drama in a video game is not as easily accomplished as it
is for a television show or a movie - which makes “Max Payne 3” all the more
special.
Developed by the same studio that handles the “GTA” series,
Rockstar, “Max Payne 3” does an amazing job of not only resurrecting a long
dormant character, the titular Max Payne, but also takes him out of his natural
environment (the streets of New York City) and still manages to tell an
incredibly gripping crime drama full of intrigue, double-crosses, drugs,
alcohol not to mention lots and lots of gunfights.
The “Max Payne” series has been on hiatus since 2003’s “Max
Payne 2: The Fall of Max Payne.” The first two Payne titles were third-person
shooters with dark, noir-style stories of loss and revenge and this third title
does not stray far from that formula. Being set among the hustle and bustle of the
wealthier citizens of Sao Paulo,
Brazil, “Max
Payne 3” definitely adds some much needed variety to the series.
Rockstar, taking over development of the series from Remedy
Entertainment, has done a phenomenal job of perfectly capturing the spirit of
the “Max Payne” franchise. Not only that, but the mechanics of its gameplay are
leaps and bounds above anything presented in previous Rockstar titles, like
“Red Dead Redemption” or “GTA 4,” meaning that it plays more smoothly and the
gunplay is more fluid than any Rockstar game I’ve played yet.
Each bullet is rendered individually in "Max Payne 3" letting you watch the damage each one wreaks
Max Payne has led an incredibly hard life – one filled with
loss, regret, revenge, pills and a whole lot of booze. After losing practically
everyone who ever meant a thing to him, Max now finds himself in Brazil, working
protection for a wealthy family, the Brancos – specifically Rodrigo Branco and
his wife Fabiana. Being rich and famous in a city with a huge poor and criminal
population, the Brancos are constant targets for gangs and other undesirables.
And typical of Max’s luck, the situations he and his partner, Raul Passos, must
contend with go from bad to FUBAR quicker than you could imagine. And through
various flashbacks, we also get to see the circumstances surrounding Max’s
departure from America.
The first major change noticeable in Rockstar’s first “Max
Payne” title is the toned-down quality of its film-noir aspects. While still
very dark in terms of subject matter, “Max Payne 3” does away with the comic
panel presentation of dialogue in favor of cinematics rendered with the game’s
engine (“MP3” makes use of both the RAGE and Euphoria engines). Instead, “Max
Payne 3” features a much healthier and much larger swath of color than in
either previous game. Also, Rockstar has added numerous visual cues and touches
which serve to highlight Max’s often chemically-altered state of mind.
Even with the superficial changes that Rockstar has made to
the game and character, Max himself hasn’t changed one bit. He may be a bit
older, he may be a bit heavier, but he retains the classic bitingly sarcastic
wit and defeated wisdom that only someone who has experienced as much as Max
can wield. It also seems that actor James McCaffrey, who voiced Max in the
previous two titles, hasn’t forgotten how to perfectly deliver Max’s trademark
down-but-not-out personality.
The single player story of “Max Payne 3” isn’t too long.
It’ll probably take you around 12-15 hours to complete its numerous chapters. I
don’t want to spoil any of the story but I will say that it’s so good you’ll
definitely want to play through it at least twice, if only to truly soak up all
the nuances of the characters and their relationships. But you’ll also want to
replay the story because there are numerous different difficulty levels to
choose from.
That thug won't be having an open casket
In addition to the story, there are a few arcade modes to
try. On Score Attack, you select a chapter of the story to play and then try to
rack up the most points based on kills, time, headshots, bullet time kills,
etc. whereas New York Minute starts you racing against a clock where earning
kills quickly is the only way to earn more time.
But Rockstar has done more with the series than give it a
new coat of paint and add some new modes. Though Max Payne (both the man and
the game) hasn’t been known to use cover in firefights, Rockstar has added a
mechanic to fire from cover that actually works pretty well. Max quickly slips
into cover with the press of a button and will smoothly get back on his feet
just by moving the left stick. You’ll do well to make use of cover frequently
as Max’s bullet time and shoot dodging (his signature bullet time dive) usually
aren’t enough to take down every enemy in an area. Also, when taking down the
final enemy in an area, you’re treated to a slo-mo, up-close-and-personal view
of your rounds tearing your target to shreds. You can even slow it down
further, if you’re particularly sadistic.
But the final kill-cam does more than just sate your
bloodlust, it serves as an opportunity to not only show off the depth of damage
that the game’s character models are capable of displaying, but also its
impressive rag-doll physics. Enemies (and Max Payne too) react more
realistically to damage (gunfire, explosions, falling, etc.) than any other
game I’ve seen before. If you thought the rag-doll physics in “RDR” were
impressive, “Max Payne 3” will blow you away (figuratively). If you couldn’t
figure it out yet, let me spell it out plainly – “Max Payne 3” is very violent
and makes no attempt to tone it down.
And I can hear some of you out there, “But plenty of games
are violent, what makes this different?” Well aside from being able to slo-mo
dive off a balcony, pop pills and shoot a bunch of goons in the face in one
fell motion, I’ll tell you. There are plenty of third person shooters out there
but not many offer the variety of colorful, unique locales that “Max Payne 3”
does. Because even though the gun play stands well enough on its own, unique
and colorful locations make murdering half of Sao Paulo’s criminal element stay fresh and
interesting. Not only that but there are also a handful of huge set pieces that
will no doubt be the more memorable moments of the single player adventure.
Max always knows how to make an entrance
But wait – there’s more. “Max Payne 3” also brings
multiplayer to the series. I have to be honest and say I wasn’t expecting much
from this mode. Though Rockstar has always done a tremendous job crafting
living and breathing open-world environments, they haven’t always been
successful at creating exciting multiplayer to fill those worlds. I was
incredibly pleased to find out that the multiplayer plays pretty much exactly
like the single player, features well-balanced weapons and gunplay as well as a
surprisingly deep amount of character customization and items to unlock.
Though “Max Payne 3” doesn’t break any molds with its
multiplayer mode, it offers a great companion mode to the single player
to make sure that you won’t stop playing this game any time soon. On top
of traditional deathmatch/team deathmatch modes, there are a few unique modes
to choose from. For instance, in Gang Wars, teams are tasked with completing
a series of objectives. Players can wager on their team’s performance prior to
the game and whether a team completes a given objective can influence how the
next objective will play out. But my favorite multiplayer mode is definitely
Payne Killer. In this mode, players fight to become either Max or Passos and can
only earn points by either damaging, becoming or earning kills as the two main
characters. Both Max and Passos have special abilities which make them wrecking machines compared to the generic thugs. It’s an interesting twist on the ‘King of the Hill’ game type and
is always fast-paced and entertaining.
But for the most part, you’ll be playing as a random hood against
other random hoods. There are a handful of preset weapon loadouts to choose
from but after gaining a few levels, you’re able to create your own. I was
surprised by just how many weapons there were to choose from and unlock, along
with how many items there were to outfit your character with (body armor, ammo
packs, items that augment your health regeneration among numerous others). But
my favorite element of the multiplayer is the Vendetta system. After each
death, you’re shown a screen detailing how many times you’ve killed each other.
If a player happens to take you out a few times in a row, you’re able to put a
Vendetta on them and if you manage to take them out, you get some bonus XP.
But, your target is notified of your ire and if they take you down first, they
collect the bonus. I was astounded as to how quickly small rivalries can
develop between players who’ve never met or played against each other before
using this simple system.
After a while I found myself realizing that while Rockstar
made a number of obvious changes to the “Max Payne” format, it’s the little
things they added and got right that make all the difference. For example, Max
Payne isn’t a space marine, can’t carry an arsenal with him at all times and at
most can have three guns – two pistols and a rifle – and if he’s carrying a
rifle and wants to use both pistols, he needs to put down the larger weapon.
Also, the amount of minor, seemingly inconsequential character animations is
just staggering. For instance, when Max takes painkillers (to restore health –
some things never change), you actually see Max pull a bottle from his pocket,
down the contents and toss the empty container. Or if he’s running at top
speed through a door, Max will actually twist and put his shoulder into the
door while running through it in one swift motion.
It’s all the little details added on top of the incredible
amount of content in terms of both single and multiplayer modes that makes “Max
Payne 3” one of the year’s best titles so far. In a year where blockbuster
games like “Halo 4” and “Far Cry 3” will eventually be vying for my attention,
I have no doubt I’ll be returning to “Max Payne 3” sooner rather
than later.