First Impressions - XCOM: Enemy Unknown
“XCOM: Enemy Unknown” is a turn-based, strategy game
developed by Firaxis Studios puts you in control of humanity’s last lines of
defense against an extraterrestrial threat to our planet. As the Commander of
XCOM, you will develop new technology, create and maintain a base of operations
and lead soldiers in the field to defeat and repel any alien invaders. Though
this game is essentially a remake of the original 90s strategy game “XCOM,”
every aspect of the game has been updated, giving it a modern look and feel.
Usually, I’m incredibly wary of strategy games on the
console. It’s often a great challenge for developers to simplify all the
commands and actions necessary in strategy games for a console, but Firaxis is
one of the foremost strategy game development companies in the world and have
created a game that not only works very well but is also a whole heap of fun.
In “Enemy Uknown,” you’ll split your time between base
building and turn-based combat. While in your base, you can research new
technology, build weapons, recruit/edit soldiers, and expand your base down
into the depths of the earth. You’ll need to make considered decisions on how
to spend your money so you don’t overextend your resources. You’ll also scan
for enemy activity and engage the alien threat in the field.
Once in the field, you initially have control over a squad
of four soldiers, though you can eventually control more. Soldiers can have
different designations like heavy weapons, support or sniper once they have
accrued enough XP. Traditional turn-based tactics apply to these battles, which
usually take place on smallish maps, which emphasize using movement/attack
points wisely as well as other aspects like terrain and cover. Often these battles
are to neutralize an alien threat though you will occasionally have other
objectives like capturing alien specimens alive or rescuing high-value targets.
“Enemy Unknown” isn’t open-ended, though, as there will
always be a set of objectives you need to accomplish en route to an end-game
scenario. Though no two games will follow the exact same path (aliens activity
is always different each time you play) there are numerous “set-piece” missions
along the way which are always present.
I’ve been having an absolute blast with “XCOM: Enemy
Unknown.” It’s a simple yet effective strategy game that remains consistently
challenging while not overwhelming. I’ve also had a great amount of fun (and
near nervous breakdowns) by naming my soldiers after friends, making each
conflict feel personal. You wouldn’t necessarily care about the faceless
soldiers under your command, but if you name them after close friends or family
members, you may be a bit more reserved about sending them out into the open to
draw fire.
Be sure to check out my full review sometime next week. But
if you’re really jonesing to punch an alien in the face and say “Welcome to
Earth,” I was able to find a copy of it used already so finding it below full
price should be no sweat. (And yes. That was an Independence Day reference.)
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