Though
I ended up getting a PlayStation 4 recently, there was one game that made me
wonder if I made the right choice – the Xbox One exclusive title “Titanfall.”
The first-person-shooter from Respawn Entertainment melds fast-paced,
parkour-based on-foot combat with the heavy firepower of enormous, lumbering
mechanical monsters called Titans. Titanfall is also interesting in that it’s
the first game from Respawn Entertainment. The studio was formed after several
members broke off from Infinity Ward, the studio responsible for the “Call of
Duty: Modern Warfare” titles.
Admittedly,
Titanfall mainly drew my interest because I’ve always been a sucker for giant
robots smashing each other with bullets, missiles and massive, metal fists. I
was a big fan of the Mechwarrior games in the 90s and when I heard about
Titanfall’s merging of traditional on-foot combat with giant robots, I couldn’t
help but recall all the Battletech books I read or the hours I spent playing “Mechwarrior
2: Mercenaries.” But because I decided to back Sony’s console instead of
Microsoft’s, I wasn’t sure if I’d ever get to play Titanfall myself.
Luckily
Bluepoint Games, in cooperation with Respawn Entertainment, brought a port of
the PC and Xbox One title to the Xbox 360.
It
wasn’t long ago that I read this story
which noted that initially, Respawn Entertainment only planned on bringing
Titanfall to the PC. This news made me wary of the quality of a 360 version of
Titanfall – if the game wasn’t even meant for the Xbox One, how good could it
be on the 360? Luckily the answer to that question is “surprisingly good.”
![](//2.bp.blogspot.com/-rKxwO_9NiVw/U0hG6NGejqI/AAAAAAAABRo/ImScU2CbL3A/s1600/Titanfall_Titans.jpg) |
There are several types of Titans - the nimble Stryder (left), the sturdy Atlas (center) or the massive Orge (right). |
Titanfall
is interesting in that it is solely focused on multiplayer, though it uses
elements of a single-player narrative to tell the story of the confrontation
between the Interstellar Manufacturing Corporation and the Frontier Militia. Advances in space
travel allowed humanity to spread beyond the stars but when the IMC tries to
expand its operations to the colonies of the Frontier, the colonists form the
Militia to fight back, using the massive Titans as battle platforms to wage war
on their opposition.
While
many these days are quick to dismiss FPS games because of how saturated the
market is with shooters, Titanfall makes quite a few changes to the usual
formula – the least of which is the inclusion of gigantic, walking tanks.
In
Titanfall, players take the role of Pilots, who are the equivalent of special
ops soldiers in this conflict. Each game type in Titanfall is 6-on-6 and in
addition to human players, games are also populated with computer controlled
bots in the form of human Grunts or robotic Spectres. These units are basically
just cannon-fodder but their inclusion creates a more hectic atmosphere and
makes conflicts feel more alive.
![](//3.bp.blogspot.com/-1BarHfy8vIw/U0hG6CMs7sI/AAAAAAAABRg/SZ_HUqx4Nd8/s1600/Titanfall_screen.jpg) |
Pilots are much smaller than Titans but incredibly agile and capable of holding their own. |
Human
pilots are superior to grunts in almost every way. Pilots have better weaponry
as well as the ability to call down and pilot Titans. But their biggest
advantage is their mobility. Pilots are equipped with booster jetpacks that
allow for extra mobility in the air as well as the ability to quickly navigate
environments with parkour-esque free running skills that include wall-hanging
and wall-running. Like most FPS games, as you play you earn XP to gain levels
which unlock new gear and weaponry for your Pilot and your Titan.
There
are over 15 maps included in Titanfall with the usual compliment of game modes
like Team Deathmatch (Attrition), Capture The Flag and Domination (Hardpoint)
as well as variations like Pilot Hunt, where only Pilot kills go toward the team
score, and Last Titan Standing, where players start in a Titan with no
respawns.
You
might think that Pilots would not be able to contend with the massive Titans
but their agility and firepower make them just as formidable as the walking
tanks. Using their jetpacks and free running abilities, Pilots can easily
ascend the structures on each level to gain height on their towering foes. From
there, Pilots can unload on them with anti-Titan weaponry or even hitch a ride
on the back of one where they can do massive damage to a weak spot. Pilots also
have a cloaking ability that will hide them from Titans as well as making it
harder for other Pilots to spot you. As long a Pilot keeps moving, they are
just as formidable as a Titan – if not more so.
Each
player has a countdown timer until a Titan can be dropped in that can be
shortened by earning kills or completing objectives. Pilots can also make use
of Burn Cards, which are boosts players can select before a game begins and use
one time during the match. Burn Cards can reduce your Titan timer, give you
more powerful weaponry or other abilities. Burn Cards are easily gained so make
sure to bring as many into battle as you can.
Overall,
Titanfall is an incredibly fun game. I was worried about the quality of the
Xbox 360 version of the game but haven’t had a single issue with it. The
visuals look are as high a quality as any other 360 shooter and thanks to a
mandatory install the first time you play, I’ve never experienced any slow down
or seen any visual hiccups. The fact that it’s only multiplayer may drive some
away but those who enjoy shooters will easily find something to love about
Titanfall.