Halo: Combat Evolved HD remake allegedly in the works
As I sit here and type up my thoughts on the first round of maps for Halo: Reach (the Noble Map Pack, released Tuesday) and page through various gaming sites, one particular piece of news caught my eye. Apparently, website Eurogamer published a quote from Microsoft implying that a High-Definition remake of the game that launched a thousand flames, Halo: Combat Evolved, is underway. And not just beginning to get underway but there’s been rumblings that Microsoft is prepping the remake to release just in time for the 10-year anniversary of the original Xbox game next November.
Microsoft responded to the hullabaloo (pretty sweet word) by simply stating, “Right now our focus is on supporting Halo: Reach. We have nothing to announce at this time.” Though it’s typical industry PR blowoff, the phrasing does interest me. If they didn’t and still don’t have any intention of remaking Halo: CE, they could’ve just said something to that effect, but instead they chose to say “We have nothing to announce at this time” which makes me think (Believe? Hope?) that there will be something to announce at a future time. Or it could all just be clever misdirection from the get go and they aren’t working on a remake at all.
A Halo: CE remake sounds like it would be a good idea – getting all that Halo: CE goodness only now using the Reach engine with a fresh coat of HD paint. But when I stop and really think about that proposition, I remember how great the engine for CE was and how much Halo 2 or 3’s engine just couldn’t compare. It was the little things like movement speed, jump speed, jump height, not to mention the lack of auto-aim/aim assist that you get in Halo game these days. I want to go back and relive the Halo: CE glory as much as any other fan of the Master Chief, but remaking a classic game just isn’t worth sullying the memory of the original.
Hear me out on this, Microsoft. Don’t waste your time remaking all of Halo: CE. Instead channel that energy/money into remaking classic CE multiplayer maps for Halo: Reach like Prisoner, Wizard, Damnation and a certain gem named Hang ‘Em High. That way us Halo fans get to relive classic CE multiplayer frag-fests in a game already using the Reach engine. You have less work to do, we fans get what we want most and you still get to charge us for something – sounds like a win, win, win to me. (That last win is the win that I get personally for successfully negotiating a mediation…I gotta stop watching so many re-runs of The Office.)
1 Comments:
I am in favour of a halo combat evoled remake.
I have played and own every halo game (combat evoleved, 2, 3, 3:ODST, WARS and reach. none of the pc ports though) and to see a remake of the original would be a small test to see if 343 industries can keep the halo series running for a while longer with a 10th anniversary addition of halo combat evoled.
In my own opinion i would expect the campaign to be kept the same and just be HD upgraded, but for the multiplayer (keeping the original maps) i would add forge, firefight (possibly), thearter, 4 player online coop and even the halo reach armoury so that you have a complete customisation of your multiplayer character (they should also add an armoury for the elite also)
Weapon wise i don't want to see the DMR as to me it was a bad version of the halo 2/3 battle rifle with single shot. The assualt rifle needs to be put back to the maximum 600 ammunition and the pistal needs to keep the zoom.
I also don't want the skulls put into a remake (unless its like the odst and reach skulls were you don't have to find them)
All in all i'm in favour of a remake as long as its as close to the original as possible.
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