Transformers: Fall of Cybertron demo thoughts
Like pretty much every kid who grew up in the 80s, I loved
the cartoons of the day. Name a cartoon from the day and I probably watched it
– “Thundercats,” “The Real Ghostbusters,” “G.I. Joe,” “Transformers,” I was a
huge fan of them all. But despite my epic nerdery at such a young age, I never
bothered playing “Transformers: War for Cybertron” when it was released on PS3
and Xbox 360 two years ago. And after playing the recently released demo for
“Transformers: Fall of Cybertron” I’m really starting to wonder what I could’ve
been thinking.
I’ve been into video games since a young age as well and if
you had told my younger self that some day I’d be able to play a game where I
not only could create my own Transformer but play as series favorites like
Optimus Prime or Grimlock, I would’ve probably hyperventilated with excitement
until I passed out. Now that a game
exists where all those things are possible, I’m handling the situation with a
bit more dignity and grace - but just barely.
Thought I never played “War for Cybertron” I had heard from
friends that it was actually a pretty decent game and not just a cheap cash in
on the popularity of the franchise (or the popularity of Michael Bay’s
movies). Still, I never actually got around to playing it myself so I have no
idea if “Fall” has made any improvements to the formula that “War” presented.
But I can tell you this – “Fall” is a very, very fun game.
As the name implies, “Fall of Cybertron” focuses on the
final conflict between the Decepticons and the Autobots that ultimately forces
the Autobots to flee to Earth. In the full game, you’ll be able to play through
separate Autobot and Decepticon campaigns. Well, I’m hoping they’re separate
and that the levels aren’t all the same, just with an Autobot or Decepticon
taking center stage. In addition to the campaigns, there is also a multiplayer
mode with a character customization system.
Optimus Prime is only one of many recognizable Transformers
to get a visual makeover for "Fall of Cybertron"
The demo offers two different single player levels – an
Autobot mission starring Bumblebee and a Decepticon level featuring the
Combaticon Blast Off – as well as multiplayer. Bumblebee’s mission is pretty
boring and I’m sure was included as more of a story teaser than to actually
show off the gameplay. Blast Off’s level, on the other hand, shows off quite a
bit. In addition to showing off a large, wide open yet highly detailed
environment, you also get a taste of playing in both vehicular form as well as
being on foot. Blast Off, as his name suggests, is capable of flight in his
default vehicle form, a helicopter, but can also fold into a sleeker, jet form
when turning on the speed boosters. As a vehicle, Blast Off can access heavier
weapons but is also capable of quite a bit of destruction on foot as well. In
addition to carrying two weapons (as well as being able to perform a melee
strike), each Transformer has a special maneuver performed by pressing the
right bumper. Blast Off’s special power unleashes a massive shockwave, toppling
any Autobot unlucky enough to be caught in its wake.
Going into the demo, I wasn’t expecting much. Like I said, I
never played the previous game and though I had always heard good things. I
guess I never actually believed it, feeling safer just assuming that this
licensed game would be about as good as most licensed games. Now, that’s to say
that all licensed games are terrible – just most. Once I actually started
playing, however, I quickly found that “Fall” was not only an incredibly fun
third person shooter but it actually goes beyond most generic shooter titles,
adding variety to the genre by combining on-foot combat with vehicular combat.
Along with playing very smoothly and having solid gunplay, “Fall” implements a
simple yet effective cover system. Instead of having a button to move your
character into and out of cover, the B button switches which side the camera is
on, letting you peek out from behind a solid object without actually being
stuck to it.
"Fall of Cybertron" offers four distinct multiplayer classes to choose from
But the multiplayer is the real meat of the demo. In it, you
can pick from four different classes, each sporting different traits, abilities
and weapons. For example, the Titan is the largest by far, with a heavy machine
gun and an “Energon Collector” (that functions similarly to a shotgun except
the damage it deals is returned to you as health), a special ability that
performs a devastating melee attack and can transform into a massive tank. My
favorite class, though, is the Scientist. Not only does he have powerful
weapons and a special ability which heals nearby teammates but is the only
multiplayer class that can turn into an aerial vehicle. Needless to say, the
Scientist seems to be a fairly popular class.
Though it only offers one map and two modes (team deathmatch
and conquest, which is like COD’s domination), the thrill of dashing through a
map, engaging in a firefight, watching your enemy transform into a jet and fly
away as you transform into a
jet and give chase all in one seamless sequence of events is incredible – and I
don’t think I feel that way because that little kid in me is doing cartwheels
over the novelty of playing as a actual transformer. The slick gameplay that I
experienced in the single player missions translates perfectly to the
multiplayer portion of the game and could only get better with more modes and
more levels.
In fact, the only thing I don’t feel this game got right is
the weight of the characters, meaning that their movement doesn’t necessarily
feel as heavy as the characters look. But that is literally the only complaint
I have about “Fall” and its admittedly a very small, almost insignificant
complaint at that.
For some reason, I though that this game slated for a later
release but its actually due out in a few weeks, scheduled to release on August
21. Seeing as how I haven’t had much new to play in what feels like months and
the next big game on my radar, Borderlands 2, doesn’t come out until midway
through September, picking up “Transformer: Fall of Cybertron” might have just
made its way onto my “To Do” list.