First Impressions: Assassin's Creed 3
The Assassin’s Creed series returns and for the first time
since “Assassin’s Creed 2,” introduces a new protagonist for real-world
protagonist Desmond Miles to re-live. Moving out of the Renaissance, the series
now finds its home during and in the events leading up to the American
Revolutionary War. The new main character, Ratonhnhaké:ton, or just Connor, is
half English, half Native American and thus has a unique view on the events of
the days he is living in. Though Connor’s story is still the focus, Desmond’s
storyline has also received a lot more play this time around. It feels a bit
hokey, partly because of its subject matter but also because you’ll visit it so
infrequently over the course of Connor’s story that it’s hard to stay
interested.
Before I get into the meat of the game and its new additions
I feel compelled to inform readers that while “Assassin’s Creed 3” is a huge
step forward for the series in terms of inventive gameplay, breathtaking
scenery and fluid character movement, the pacing and presentation of the story
seems to have taken a few steps back. These problems are most noticeable in the
game’s extensive (exhaustive) introduction. I call it the introduction for lack
of a better term. The first, I’d say 3 to 4 sequences (the memories of an
ancestor that Desmond must relive) put you in the shoes of a character who is
distinctly not Connor. These sequences are entirely too drawn out but you’re
forced to soldier on in the face of boring objectives and endless cutscenes if
you ever hope to get to the “real” start of the game. And you do. You really
do.
After finally taking control of the main character (and even
at this point, it’s still another sequence or two before you’re actually
donning the assassin’s hood), the game world opens up significantly and you’re
given a wealth of tasks, side missions and collectibles to tackle. While “AC3”
does feature urban centers, the Frontier – an expansive wilderness between Boston and your Homestead
– is one of the most impressive additions. Unlike assassin’s before him, Connor
can move swiftly through tree branches and scale sheer rock faces with
astounding agility. The ease and fun of swinging through the trees, tracking
human and animal prey alike is a true testament to developer Ubisoft.
The Homestead,
mentioned above, is an aspect of the game similar to Monteriggioni in “AC2.”
Your Homestead
consists of a manor, watched over by your mentor Achilles, as well as a harbor
and a large tract of land. As you play, you’ll encounter people who can take up
residency on your Homestead
and provide you with numerous goods and services. These items can be used to
improve your Homestead,
your inventory or be sent to town by convoy to be sold. Overall, I feel like
“AC3” offers a deeper connection to your Homestead
than any of the previous games could convey.
Along with improvements to the free-running and addition of
the Homestead,
combat has also seen a slight improvement. The combat continues to become
refined and while some may think it’s become over-simplified, I’ve actually
come feel that it’s the best combat system in any “AC” game yet. Connor’s
actions are quick and fluid and he controls responsively making combat
incredibly tense but flow smoothly. Blocking, countering, breaking defenses,
dodging and attacking are all handled by a few face buttons.
But with all the great additions and improvements presented
in “AC3” my absolute favorite aspect are the new naval missions. As the captain
of the Aquila, you command your crew, steer
the ship as well as engage in naval combat with other ships and even forts on
land. Sailing the high seas is contained within missions given at any
Harbormaster and unfortunately it doesn’t seem like you can just set sail any
time you please. Still, the naval warfare is extremely fun. Raising/lowering
sails, steering with the wind and firing cannons can all be accomplished easily
with a few simple button presses, leaving you amply opportunity to marvel at
the damage your cannon blasts produce on enemy ships.
Though “AC3” presents some of the most engaging and unique
improvements to the series since “AC2,” the addition of numerous cutscenes and
an extraneous introduction make it a hard game to quantify. If you’ve played
and loved the previous “AC” games, you will definitely find plenty to like
about this one. But if you’re on the fence about it or have never been into the
series before, the work it forces you to do before reaching the actual meat of
the game might be a bit of a turnoff. And with so many other high-quality
releases on the market at the moment (Borderlands 2, Dishonored, XCOM: Enemy
Unknown, and a little game, you may have heard of it, called Halo 4) it could
be, understandably, tough for some to justify picking up yet another full-priced
game. Trust me when I say there is plenty of content in “AC3” (as well as
multiplayer, which I haven’t even tried yet) to justify picking it up at full
price but the time commitment needed, just to get into the meat of the game, might
be too much for some.
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