Halo 4 review: Feels like the first time
New beginnings and first impressions can be daunting
prospects for anyone. But when a video game developer is tasked with creating
good first impressions for a new beginning of an established franchise, the
odds can be overwhelming. Die-hard video game fans can be a difficult group to
please, often being underwhelmed by solid games, nit-picking and actively
looking to find fault with anything. Being that the newly released “Halo 4” was
the first in the series from the newly created 343 Industries, I was almost
positive every ‘net nerd would jump all over it – especially since it’s the
first Halo game not developed by Bungie. But they didn’t – and for good reason.
“Halo 4” is easily one of the most well-made, intriguing and polished Halo
titles of all time.
Playing “Halo 4” for the first time was strange. The
visuals, color schemes, textures, sounds and music feel incredibly familiar
yet, somehow, subtly different. It was almost like playing “Halo: CE” for the
first time, all over again. The visual design of enemies, weapons and items
along with the music and sound design are so impressively pieced together that
it was almost a form of déjà vu that I was experiencing, a sense that, “I know
I’ve played this before, but never quite like this.”
Though I’m a big fan of multiplayer, the first thing I did
when I got “Halo 4” was boot up the campaign. Since his inception, the Master
Chief has been one of my favorite protagonists. He is the ultimate soldier, the
only man who has been able to turn away rampaging alien hordes and preserve
humanity’s place in the universe. Without the Chief, we’d be lost and at the
end of “Halo 3,” it seemed we had lost him.
Fortunately, as the lore goes, Spartans never die – they’re just MIA.
After years spent in cryogenic sleep, Cortana, the most
highly-advanced artificial intelligence ever created, awakens Master Chief as
they approach what appears to be an entirely artificial planet called Requiem.
As they drift closer aboard the wrecked ship Forward Unto Dawn, Cortana realizes that the Covenant too have an
interest in the planet – as well as an interest in keeping intruders away. The
fragile truce between humanity and the Covenant appears to be over.
Master Chief surveys the surface of the planet Requiem. |
Without spoiling too much of the story, it is safe to relay
that the Forerunners, an ancient species which predates humanity and the
Covenant, play a major role in the story of what 343 Industries is dubbing the
“Reclaimer Trilogy.” But perhaps more impressive than merely continuing Halo
lore, 343 Industries has managed to tell a more personal story, that of the
relationship between Master Chief and Cortana. Though Cortana has been a
constant ally of the Master Chief, AIs of her kind are not designed to last
forever. In fact, they are designed with a functional lifespan of only seven years.
Cortana has been in service for over eight years. She suffers from a condition
she calls “rampancy” where the processes which make up Cortana begin to run out
of control, telling Chief that she will eventually “think herself to death.”
As the story progresses and Cortana struggles with her
rampancy, we are able to see another side of Chief. He has developed a deep
connection to Cortana over the series. His relationship with her has been the
longest and most meaningful he has ever known. The way his character is written
and the interactions between Chief and Cortana are superb. Despite the
importance of their task on Requiem, Chief makes it known often that his most
pressing objective is saving Cortana. Even though the chance of preserving
Cortana is low, he remains resolute in his determination to save her. Their
genuine interactions would be a feat for any game to convey, making the fact
that a Halo title delivered such an emotionally gripping story all the more
impressive.
However, Cortana and her waning sanity are not the Chief’s
only concerns in “Halo 4.” A new foe waits on the planet Requiem, a vicious
enemy previously unknown throughout the galaxy. The Prometheans are a synthetic
race of creatures that present a new array of challenges and require different
strategies to defeat than the Covenant. The usual alien antagonists have
aligned themselves with the Forerunner and Promethean threat but,
unfortunately, the story never really delves into why they are suddenly working
together. Granted, if you follow the lore you know that the Covenant worship
the Forerunners as gods though the reasons for their alliance in this story are
never mentioned.
A Promethean Knight, wielding a Lightrifle, is only one of the new enemies in Halo 4. |
The Prometheans bring with them several new enemy units to
battle as well as an array of new weaponry. The Prometheans present three
standard unit types – Crawlers, Watchers and Knights. Crawlers are the unit
you’ll see most often and are recognized by their canine appearance and pack
mentality. Quick and agile, Crawlers are also capable of climbing and attacking
from walls and ceilings. Watchers are flying, support units which shield
friendly units, call more enemies to the field, repair Knights and even raise
them from the dead. Watchers can create a great deal of hassle if not dealt
with as they move swiftly across the battlefield, bolstering friendly troops.
Knights are the command units and are recognized by their hulking metal,
bi-pedal frames. Knights use a wide array of guns but also carry melee weapons
and can even teleport across the battlefield to gain a tactical advantage.
Overall, the Prometheans require you to stay mobile so as not to become
overwhelmed by their speed and numbers. While much of their arsenal is
basically reskinned human weapons (pistol, DMR, assault rifle, shotgun, etc),
their troops are unique and offer new challenges with their ability to
dynamically change the flow of combat.
But creating a new foe for Master Chief as well as a
personal story with compelling characters are only some of the accomplishments
of “Halo 4.” While the campaign of “Halo 4” is its own entity, complete with
four-player co-op throughout, 343 Industries has also made an effort to include
and explain the multiplayer portion of the title within the game’s universe.
Now called Infinity Multiplayer, the competitive portion of the game is
explained as training exercises called War Games, set aboard the UNSC Infinity, one of the most massive ships
in the human fleet.
While multiplayer is still fundamentally the same, 343
Industries has made a considerable amount of changes to the mode to keep it
fresh and distinct from the rest of the series. As in Reach, you will create a
unique Spartan with the help of myriad customization options, more of which
unlock as you gain levels. Some items are unlocked by attaining certain levels
while others are granted once you earn certain commendations (in-game
challenges). Unlocking items is now based on Spartan Points, earned by gaining
levels which are used to buy new weapons and abilities for your loadouts.
Prepare to sink endless hours in Halo 4's Infinity Multiplayer. |
After you’ve created your own Spartan, the next thing you’ll
want to do is set your loadout. New to the series, you can customize different
loadouts with a number of weapons as well as armor abilities and other new gear
options. Though this addition might seem a bit too similar to the “Call of
Duty” series, fear not, power weapons aren’t available to be equipped in
loadouts. New gear options like faster reload times, quick shield recharge or
additional ammo also augments your own personal play style.
In terms of multiplayer modes, familiar favorites like Big
Team Slayer, Oddball and King of the Hill return along with new, inventive
modes. Rumble Pit has been replaced by Regicide, a new twist on free-for-all
Slayer. In this mode, the player in first place is the king and always appears
on the map. Killing the king nets you bonus points and as the king earns kills,
this bonus is increased. But the king isn’t at a complete disadvantage as he
gets overshields when his bounty is maxed out. Though, my favorite new mode is
Dominion, a take on the Territories game type. In this mode, there are three
control points on the map for each team to fight over. When a point is taken
and held by a team for a set amount of time, that point becomes reinforced with
weapons, autoturrets and vehicles. Dominion adds new layers of strategy to the
Territories mode by adding resources at captured points, requiring careful
teamwork to press the attack while maintaining controlled areas.
Overall, the biggest change to the multiplayer of “Halo 4”
is ordinance and random weapon spawns. In previous Halo titles, experienced
players could memorize the spawn locations of power weapons (sniper rifle,
rocket launcher, etc.) on a given map and could exploit this knowledge against
more casual players who don’t know the details and layout of each map. In “Halo
4,” power weapons spawn randomly on the map throughout the course of a match
and the locations of weapons is always visible on the HUD, enabling every
player a fair shot at them. Ordinance is also another way for players to access
new weaponry, though ordinance must be earned. After scoring enough points,
you’re given the option of three random items that can either be weapons or
power-ups like a Gravity Hammer, Rail Gun, Overshields, Speed Boost, etc.
There’s nothing quite like being on a Sword spree and being able to equip
Overshields or a Speed Boost thanks to an ordinance drop.
If you noticed above, I mentioned scoring “points” to earn
ordinance, which is because in “Halo 4,” players have more ways to earn points
and contribute to their team’s performance than ever before. While Halo has
always awarded medals for kills, assists and other specific kills, “Halo 4”
rewards players with points for all manner of actions which goes toward your
team’s overall performance. Even the scoreboard keeps track of your points
rather than your kill/death ratio.
However, Infinity multiplayer is more than just War Games.
Spartan Ops is a cooperative mode with its own unique story, separate from
Master Chief’s story, which is experienced in the form of weekly, episodic
content packs. Each episode contains five missions and offer varying objectives
and mission types. It’s unfortunate that it seems Spartan Ops has replaced
Firefight, the enemy-attack mode from Reach, but so far Spartan Ops has proven
to be challenging and offering a unique story told through missions designed
around cooperative play is very interesting. The first “season” of Spartan Ops
(five episodes of five missions each) is free when you buy “Halo 4” but more
seasons are on the way – for a price, of course.
Forge and Theater also return and can be found in the
Infinity multiplayer menu. Forge features each of the 10 on-disc multiplayer
maps as well as a handful of unique templates for mapmaking. New tools like
duplicating pieces and easier snapping pieces together simplify the mapmaking
process. Theater seems mostly unchanged and still stores a multitude of
recently played matches in the temporary files. I also found that you’re now
able to save match videos from the Spartan Hub (start menu) without leaving
matchmaking, making saving videos for future viewing a breeze.
Though 343 Industries hasn’t made any drastic changes to the
Halo universe with “Halo 4” they have managed to create a game that is definitely
Halo but also distinctly their own creation. Little tweaks and changes to the
formula have only strengthened the overall product, giving the game a wider
appeal and will undoubtedly create a new fanbase. Gamers who wanted to series
to stay exactly the same as it was under Bungie may be disappointed. But those
willing to give “Halo 4” a chance will experience that same feeling of
nostalgia as I did – the feeling that we’ve seen these characters before; heard
these gun noises and alien battle cries before; played these multiplayer games
before but that somehow they were never quite as beautiful or mechanically
sound as they are now. “Halo 4” is easily one of the best games of the year
(and best Halo games in the series) and will no doubt give “Assassin’s Creed
3,” “Borderlands 2,” and “Call of Duty: Black Ops 2” a run for their money for
Game of the Year.
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