Post holiday wrap up - Too much to play!
I’m back! I had gone dark for a while but with actual
newspaper responsibilities piling up and the holidays demanding most of my
time, I had to put the gaming on hold for a bit. But it’s a new year and it’s
time for new content so hold onto your butts, because there’s a lot to talk
about.
An island in the sun
To start, I wanted to give out my general thoughts about a
few games I’ve been playing over the past couple weeks. First up, one of my
absolute favorite games of 2012 came at the tail end of the year – “Far Cry 3.”
But despite its late release, every other title before it will have a tough
time beating it out for “Game of the Year.”
Set on a tropical island, “FC3” puts you in the role of
Jason Brody, who is exactly as white, privileged, and entitled as his name
sounds. The game starts off showcasing scenes of Jason and his friends
cavorting around the island paradise – getting drunk, going skydiving and
generally being rich and obnoxious. It isn’t long before the camera pulls out
and we see those images are being played on a camera, held by the game’s main antagonist,
Vaas. It seems that Jason and his friends have all been kidnapped by Vaas and
his group to be ransomed off. Eventually, Jason and his brother Grant escape
their captivity and just before escaping Vaas’ camp, Grant is shot and killed,
leaving Jason on his own to rescue their friends.
Luckily for Jason, he isn’t completely alone. Though the
island is largely run by Vaas and his men, there is a small group of rebels
fighting against their occupation. Jason is taken in by the group, who give him
the power to find his friends and defeat Vaas in the form of a tribal tattoo.
This tattoo acts as a skill tree, allowing Jason to unlock new, increasingly
powerful abilities. For instance, early abilities are simple and include
cooking grenades (holding them to give bad guys less time to react to them) and
reloading while running but eventually allow Jason to perform impressive feats
such as stringing together hand-to-hand, takedown kills.
“FC3” is a first-person shooter with an emphasis on
open-world gameplay. The single player portion of the game features two large
islands to explore, each with an abundance of hidden items, collectibles and
side missions. Activating radio towers reveals new areas of the map while
clearing out enemy camps create new fast travel locations as well as opening up
side quests. After escaping from Vaas’ camp, you’re given the freedom to
explore the island on your own, taking on sidequests, main missions or just
exploring. Hunting and gathering is also a major aspect of “FC3.” Hunting
animals for their skins allows you to create newer and better gear (holsters to
carry more weapons and packs to carry more items and ammo) while gathering
plants allows you to create serums for everything from simple health
restoration to increasing damage dealt.
I’ve been having an unbelievable amount of fun with “FC3.”
While the previous title in the series did everything imaginable to present a
realistic approach to a first-person shooter (such having your character read
an in-game, paper map rather than making it a menu or making it possible to
contract malaria then suffer with the disease until you find enough medication,
which wasn’t cheap or plentiful), this title focuses on the positive aspects of
the series – open world exploration and an emphasis on playing your way.
Similar to “Dishonored,” “FC3” gives you all the tools you need to be a silent
killer, striking from the shadows with knives and silenced weaponry or a
one-man-war who using powerful weaponry to overwhelm your opposition.
To give you an idea of the crazy scenarios possible in
“FC3,” I’ll tell you about the first time I died. I was hunting a goat because
I needed it to make a new holster. It was early in the game and I didn’t have a
bow or a silenced weapon and, since making noise usually attracts the attention
of Vaas’ pirates, I was chasing it down with my 1911 pistol drawn and trying to
slice it with my machete. As we neared a road, I heard a pirate jeep heading coming
closer, so I crouch down behind a rock to hide. I watched the jeep cruise by,
unaware of my presence, allowing me to shift my focus back to the goat. As I
turned away from the road, a leopard jumped from the grass and latched onto my
arm, bringing up a QTE. After I mashed X to fight the beast off, I pulled out
my looted AK-47 and, now in full panic mode, began wildly spraying bullets
trying to kill the leopard.
Unfortunately for me, the pirates who had driven by heard
the gunfire and turned around, helping the leopard finish me off. Even death in
“FC3” is useful because you’ll learn from your mistakes on your next outing,
but anytime you die it’s usually hilarious – like the time a shark ate me while
I was skinning another shark or the time I died crashing into a radio tower on
a hang glider because I tried to land on top of it. (I learned that I should
probably land my hang glider before exiting and also that sharks can’t be
trusted.)
There is also a multiplayer mode as well as a cooperative
campaign in “FC3” but I haven’t tried either of them yet so I can’t comment on
them as the single player has demanded, and received, pretty much all of my
attention.
The most electrifying game in sports entertainment history
Despite the fact that admitting you’re a professional
wrestling fan gets the same response from people as telling them you have
leprosy (that response being fear and disgust), I’ve been a big-time wrestling
fan since my youth and have been getting back into it over the past year or so.
(For the past few years I didn’t watch any wrestling and before that I only
watched independent wrestling, tired of the lame storylines and characters
presented in the WWE(F) but eventually…you’re not listening anymore, are you?) Luckily for me, 2012 also happened to be the
first year in many that a quality WWE game had been released.
“WWE ‘13” is THQ/Yuke’s most recent offering of professional
wrestling, *ahem* pardon me, “sports entertainment” action is the game that
wrestling fans have been waiting for. Not only does it feature a huge roster of
current Superstars but also features many of the stars from the WWE’s popular
“Attitude Era,” which encompassed the years of the mid-late 1990s – meaning you
can pit guys like Degeneration-X against current tag team champions Team Hell
No (Kane and Daniel Bryan) or put on an Elimination Chamber match featuring The
Rock, “Stone Cold” Steve Austin, Mankind, The Undertaker, Triple H and John
Cena.
But more than just featuring stars from the WWE’s most
popular era, THQ included the Attitude Era mode which lets you relive (by
replaying with specific historical objectives) important matches from the time,
such as Shawn Michael’s European Championship win over the British Bulldog in
England, Stone Cold’s feud with Vince McMahon or Degeneration-X’s feud with the
Nation of Domination against the backdrop of WWE’s “Monday Night Wars” with
World Championship Wrestling, complete with a loading screen line graph
tracking the TV ratings of both companies as you play through the Attitude Era.
Having played older wrestling games on Playstation 2 and
Nintendo 64, I can easily say that “WWE ‘13” is not just the most complete pro
wrestling game in years, but it’s also the most fun. The controls are simple
and easy to pick up – even by non-wrestling fans. Also, the engine used in this
game offers impressively fluid character animation, the likes I’ve never seen
before. It seems THQ has finally started treating professional wrestling like
its own sport, rather than trying to shoehorn its design and gameplay into the
style of a typical fighting game.
“WWE ‘13” has tons of other features, too many for me to
recall and recount here. There’s a full-on career mode as well as an expanded
creation mode (for wrestlers, venues, belts and more). You can even download
the created characters of other players if you don’t want to spend time
tailor-making your own wrestlers – though you will need a special code to
access the online portion of the game. As awesome as this feature is, the time
I was checking it out, the servers took an extremely long time to process
anything, which I’m hoping was just a product of the holiday season.
A Jose Canseco bat? Tell me, you didn’t pay money for this
That subhead has literally nothing to do with the final game
I’ve been playing lately (though you get bonus points for knowing the
reference) – the supremely frustrating, maddeningly difficult “Dark Souls.” And
just so you don’t think I’m overreacting, I’ve played less than an hour so far
and have already died close to 10 times. Granted, I haven’t been playing for
very long, I doubt it’s going to be getting any easier.
“Dark Souls” is a third-person action/RPG by From Software.
Set in an open-world environment, “Dark Souls” gained notoriety for its
unrelenting difficulty. Players need to make very careful and considered
choices while playing on matters from everything to class, armor and weapon and
combat tactics or else suffer quick, embarrassing deaths.
The plot of “Dark Souls” is incomprehensible. I have almost
no idea what’s going on at any given time or why, but I’ll now try and convey
all I’ve figured out. You’re in some sort of strange fantasy universe ruled by
steel, magic and demons. You start out the game as a zombie – well not a
traditionally zombie, you have all your faculties and you don’t crave brains
but you aren’t human either, just undead. After being free from the Undead
Asylum, you battle to…get somewhere? Attain something? Free people? I really
couldn’t tell you what you’re battling for, to be honest, you just are.
Becoming human again is definitely part of your quest, though becoming human
again is more of a gameplay tactic and not necessarily part of the story.
Again, how you become human and the benefits of becoming human are completely
lost on me because the game makes almost no attempt to explain this. Or
anything else. Maybe you, as an undead, are jealous of the demons with cool
powers and are trying to kill them all? I think? Yeah, whatever, sure, let’s
just go with that.
But despite not understanding what’s going on ever, or the
game even wanting you to know what’s going on ever, I don’t think I’m going to
give up on it just yet. Despite the overwhelming difficulty, which stems not
just from the actual gameplay itself but because of its intentional ambiguity, there’s
a very well-made game underneath all of its inscrutable layers. At its core,
“Dark Souls” is an old school hack-and-slash RPG where you traverse a large
world and level up your character as you fight enemies and collect powerful
relics and items.
As with many old school games, “Dark Souls” is
unapologetically difficult and even the very first enemies you face can easily
end your life. Enemies killed earn you souls which can be spent on character
upgrades at bonfires. These bonfires act as save points and are also where you
spend humanity to become human and spend souls to upgrade your character.
However, in keeping with the “I will make you hate yourself for playing me” aesthetic,
resting at bonfires also revives all non-boss enemies. Little aspects of the
game design such as reviving enemies for saving your game gives a certain
weight to your actions and will make you think a little harder about what you
do next. Sure, you could refill your health items and save at this bonfire, but
it will make exiting this area of the map a painful experience, one that could
possibly negate your refilled health potions and possibly cost you all your
earned souls/XP and humanity. And if you die, you’re given the chance to pick
up your lost items and XP…if you can pick them up where you died. So if you
died during a boss fight or at the end of a grueling area, just recovering what
you lost can be a challenge in itself.
There’s also even a method of multiplayer, though, like the
rest of the game, is incredibly weird and unlike most other modern forms of
multiplayer. Though it is essentially a single player experience, other players
can leave notes in the game world to give you hints about what to do in certain
areas. Additionally, the game will often show you the deaths of other players
in the area. Interacting with a bloodstain will pop up a ghostly player model,
showing the last few moments of another unfortunate player’s life so that you
will, hopefully, learn from their mistakes. There’s even a method of invading
another player’s game with the ability to engage in some PvP combat for a
significant amount of XP. But again, I’m not entirely sure how this works since
it’s never explained.
It might sound like I’m whining. It might sound like I’m
exaggerating. But I’m not. “Dark Souls” is one of those games that simply does
not care if you keep dying. Of if you think it’s unfair. Or if you don’t know
what’s going on. It does not care. Despite being set in a huge, winding, open
world, there’s no in-game map. Despite the difficulty and the steep punishment
for death, there’s no way to pause the game. Even opening inventory or
character-leveling screens doesn’t pause the game. “Dark Souls” simply does not
care about you and you should not expect it to show mercy – ever.
But, eventually, with enough determination, you’ll succeed.
That success might be as major as defeating a massive boss or as minor as
finding a new bonfire but with all the obstacles and hardship “Dark Souls” puts
in your path, improving your skill and succeeding has a weight unmatched by
almost any other game of this era.
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