Far Cry 3 review: A slightly twisted tropical escape
It seems that in America, the divide between rich
and poor is growing deeper everyday. While many struggle daily to bring home
food for their families, there are many others who think nothing of buying wardrobes
of designer clothes, taking lavish vacations and blowing tons of money on
ridiculous parties. Jason Brody, the “hero” of “Far Cry 3” does not belong to
former group (if you couldn’t tell by his amazingly bro-tastic name).
Jason and a group of friends including his two brothers,
Riley and Grant, decide to take a trip to Bangkok
and the usual rich-American-cavorting-in-a-foreign-land shenanigans ensue.
These events are shown in a brief montage to start the game, ending with Jason
and his friends skydiving onto an unnamed island in the South Pacific. The view
soon pulls out to reveal that the images are being shown to Jason by a man
sporting a mohawk and a crazed look in his eye.
Eventually we learn that this is Vaas, leader of a pirate
group that controls the island, and that he has taken Jason and his friends
prisoner and intends to ransom them off. We also quickly learn that Vaas is
exactly as insane as he looks and has no intention of ever letting you or your
friends leave the island. With the help of Grant, who has military experience,
Jason escapes Vaas’ camp and from there on out, you’re completely in control of
Jason and his experiences on the island.
“Far Cry 3,” a
first-person shooter developed by Ubisoft Montreal, is one of the most visually
striking and competent first-person shooters I’ve ever played. It strays from
the usual FPS territory by placing you in an open-world setting and turning you
loose and differs from other open world FPS titles (like the “Elder Scrolls” or
“Fallout” series’) by putting the focus squarely on blood-pumping action. Don’t
be mistaken, “Far Cry 3” is still an RPG at its core. Jason has three skill
trees to level up which unlock new abilities, but these aspects are blended
with its action elements so perfectly you could make the case that it’s a
shooter with RPG elements, and not the other way around.
After escaping Vaas’ camp, there are many activities to
occupy Jason’s time. While saving your friends and escaping is the game’s main
objective, there are many pirate camps to take over (which become fast travel
locations), radio towers which reveal more of the island on your map as well as
a handful of other activities like racing and target shooting. Completing any
of these tasks will earn you XP as well as money, which can be used to purchase
new weapons and upgrades for said weapons. But my favorite side activity in
“Far Cry 3” is definitely hunting.
There are several animal species inhabiting the area and
while you can hunt these animals to sell their skins, their hides serve a much
more useful purpose. At the start of the game, Jason’s inventory size is rather
small. He can only hold one or two weapons and a very small amount of
ammunition. By hunting and collecting specific animal skins, Jason can craft
new pieces of equipment that will allow him to carry more weapons, ammo and
other items like grenades and C4. By making you earn these upgrades through
hunting, rather than just buying them from a store, you feel that much more
immersed and attached to the character.
But crafting goes beyond creating new pieces of equipment.
Early in the game, Jason meets Dr. Earnhardt, a strung-out man who offers to
hide Jason’s rescued companions but also teaches Jason valuable crafting
recipes. These recipes let Jason create standard health syringes as well as
many other injectables that will buff his abilities, such as doing more damage
to animals and breathing underwater for longer periods of time. Like the
equipment crafting, you’ll need to find the appropriate materials to create
these syringes, which you can collect by harvesting local plant life.
Vaas is not a man you want to cross |
But “Far Cry 3” is more than a collection of activities and
side quests. The story follows Jason as he attempts to rescue his friends and
escape the island and plays out over the course of numerous, expertly crafted
missions. Each mission will test all of the skills you’ve acquired so far –
both in terms of unlocked skills as well as your own mettle. Despite being a
stranger in a strange land, Jason eventually befriends a handful of people who
help him on his quest. One of the first people he meets is a man named Dennis
who introduces you a tribal leader named Citra. Citra is the leader of the
Rakyat, a native people who have suffered greatly under pirate rule, and she
promises to give Jason the power he needs to kill Vaas and save his friends.
On the surface, the story of “Far Cry 3” seems like another
thinly veiled excuse to allow players to kill hundreds upon hundreds of
faceless bad guys. But when you examine the story, minus the extremely
well-put-together shooting mechanics, “Far Cry 3” is the story of Jason Brody
dealing with unbelievable hardships. Early in the game (and I mean before you
even escape Vaas’ camp), Jason has to deal with not only the loss of his
brother Grant, but also taking his first life. The action visibly shakes Jason
but he doesn’t have time to process all that’s happening around him – he just
watched his brother die and if he wants to survive, if he wants any of his
friends to survive, he needs escape and do whatever is necessary to rescue his
remaining friends.
As the game progresses, Jason’s sanity seems to be waning.
Reality and hallucination start blending together. Jason’s friends also begin
to notice a change in him and are scared for his well-being. Jason’s motives
seem to change from merely trying to rescue his friends to getting revenge on
the pirates and he seems to be drifting further and further from the person his
friends once knew.
I didn’t expect it, but I liked Jason Brody’s story almost
as much as I liked this game’s stellar mechanics. I’m a sucker for open-world,
FPS titles so I knew that I would have fun with “Far Cry 3” despite not knowing
much about the story. Once I got around to actually playing the story missions
(I’m very OCD when it comes to finishing side activities before tackling main
quests), I found it was as full of colorful characters as it was disturbing
violence and mature situations. Luckily, these characters feature well-done
voice acting and the violence isn’t too gratuitous, but rather serves to
highlight the brutal way of life on the island.
“Far Cry 3” also
features a cooperative mode as well as a multiplayer mode but honestly, don’t
bother with them. And I say don’t bother with them for a couple reasons. The first
being that the single player is, hands-down, the best part of this game and
you’ll want to focus the majority of your time with that mode. The second
reason being that, at best, these modes are nothing special, and at worst, take
away from the achievement that is the game’s single player mode.
The multiplayer mode of this game is serviceable and works
fine, but there isn’t much special about it. It’s pretty standard for shooters
to offer some sort of multiplayer mode these days, but that also means that
there are plenty of alternatives. And the co-op mode just feels like a good
idea that was executed in all the wrong ways. Considering that the
single-player portion of the game is so open and rewards thinking critically
about situations, the cooperative mode is strangely linear and does little more
than spawn enemies in front of you to be killed. This mode offers a separate
story (a ship captain sells his vessel, and its entire crew, to the pirates and
four of them, the playable characters, fight back) but it’s rather uninspired
and lacks the depth and feeling of the single player story. It’s frustrating
because this mode ultimately could’ve been a stellar addition to the single
player, but instead ends up feeling like a tacked on waste of potential.
Despite the “what-could-have-been” multiplayer modes, it
can’t be stated enough times how incredible the single player story and
adventure are. The amount of content to experience rivals other, top-tier FPS
adventures and is one of the most visually stunning games I’ve played since
“Skyrim.” The sense of progression you get from the skill trees, gradually
changing from a pampered rich kid to skilled warrior is one of the best I’ve
ever experienced in a game. On top of that, “Far Cry 3” allows you to play your
way and whether that way is sneaking through the shadows, silently executing
foes or blasting open the front door with explosives and machine guns, lets you
have fun while still experimenting with all the possibilities for mayhem that
it offers.
Some time has passed since “Far Cry 3” was released so it
should be easy to find it discounted or used by now. But even if you can’t
consider buying it anyway because not many games offer the amount of quality
content that this title does.
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