State of Decay Breakdown DLC available November 29
Of
all the recent games that have tried to capitalize on the recent zombie craze,
none have been as entertaining to me as Undead Labs’ “State of Decay.” Rather
than placing emphasis on merely killing zombies or in the act of trying to
survive a single attack, State of Decay tasks players with long-term survival
during the zombie apocalypse.
State
of Decay is a single player only game and its original play mode told a story
through a series of missions where your goal in between those missions was
basically just to survive. But, being that the mode was centered around a story
means that it would eventually end. To give players who completed said story,
Undead Labs will soon release the first DLC add-on for State of Decay, titled “Breakdown.”
The
purpose of Breakdown is to test players to see how long they can survive in
State of Decay’s zombie apocalypse. Players start Breakdown as a Hero
character, someone with higher/more desirable stats than any regular survivor
that can be recruited. From there, Breakdown plays similarly to the story mode
except the only goals are expanding your group and scavenging/surviving.
Eventually, supplies will run out your group will need to escape to the next
valley. To accomplish this, there will be an RV somewhere on the map that your
group will be able to repair and use to reach the next valley. (It should also
be noted that “the next valley” is just the same map and not an entirely new
area.)
Escaping
to the next valley comes with its own challenges, though. First, you’ll need to
find and repair the RV before it can be used. It’s location changes for each
map and the longer you take to find it/escape, the more difficult it can be to
repair. Also, once the RV is ready to go, you’re only allowed to take six
survivors with you (including your character). Your acquired loot chest comes
along too but you’ll only be able to take enough supplies to establish a new
base of operations in the next valley.
Advancing
to new valleys increases the difficulty as well, meaning more zombies, more
unique monsters and fewer resources to find. Knowledge acquired through
libraries transfers too. According to Undead Labs, there is no limit to how
many valleys/levels you can advance through in Breakdown. Basically, you can
keep playing until it’s just too overwhelmingly difficult to advance to the
next level.
I’ve
been looking forward to Breakdown for a while now. I really enjoyed State of
Decay but found little reason to replay it after completing the story. The
promise of increasing difficulty and endless play is exactly what will breathe
new life into the title. Plus, new characters, weapons, and challenges help
extend replayability too.
If
you read my “State of Decay Stories” series, you know how much it affected me
when I lost just one survivor, so you can imagine how difficult it will be to
have to leave people behind at the end of a level in Breakdown. I’m gonna have to
learn to not be so attached, though, because it seems like death will be a
regular part of Breakdown’s later levels.
Breakdown
will be available for Xbox 360 on Nov. 29 and is priced at $6.99. Title Update
4 also goes live for State of Decay on Nov. 29 as well and will fix some bugs
but will also revamp the loot distribution system. Undead Labs’ website doesn’t
really elaborate on what will be new or different about the loot system so I
guess we’ll just have to wait and see.
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